}
function resizeAndDraw() {
- var viewportWidth = window.innerWidth;
- var viewportHeight = window.innerHeight;
+ var viewportWidth = Math.min(window.innerWidth, window.outerWidth);
+ var viewportHeight = Math.min(window.innerHeight, window.outerHeight);
var canvasWidth = viewportWidth * 0.98;
var canvasHeight = (viewportHeight - 100) * 0.98;