document.getElementById("body").addEventListener("keydown", mapEvHandler, false);
+ document.addEventListener("visibilitychange", visibilityEvHandler, false);
+
+ console.log("Events added.");
document.getElementById("copyright").innerHTML =
gMapStyles[gMap.activeMap].copyright;
+ console.log("Init loading tile...");
gLoadingTile = new Image();
- gLoadingTile.src = "style/loading.png";
gLoadingTile.onload = function() {
+ console.log("Loading tile loaded.");
var throwEv = new CustomEvent("prefload-done");
gAction.dispatchEvent(throwEv);
};
+ console.log("Set loading tile...");
+ gLoadingTile.src = "style/loading.png";
}
}
else {
if (aTPoint) {
// Add in front and return new length.
var tracklen = gTrack.unshift(aTPoint);
- // Redraw track periodically, larger distance the longer it gets.
+ // Redraw track periodically, larger distance the longer it gets
+ // (but clamped to the first value over a certain limit).
// Initial paint will do initial track drawing.
if (tracklen % redrawBase == 0) {
drawTrack();
- redrawBase = tracklen;
+ if (redrawBase < 1000) {
+ redrawBase = tracklen;
+ }
}
}
else {
initGL: function() {
// When called from the event listener, the "this" reference doesn't work, so use the object name.
+ console.log("Initializing WebGL...");
if (gMap.gl) {
gMap.gl.viewport(0, 0, gMap.gl.drawingBufferWidth, gMap.gl.drawingBufferHeight);
gMap.gl.clearColor(0.0, 0.0, 0.0, 0.5); // Set clear color to black, fully opaque.
gMap.gl.clear(gMap.gl.COLOR_BUFFER_BIT|gMap.gl.DEPTH_BUFFER_BIT); // Clear the color.
// Create and initialize the shaders.
+ console.log("Create and compile shaders...");
var vertShader = gMap.gl.createShader(gMap.gl.VERTEX_SHADER);
var fragShader = gMap.gl.createShader(gMap.gl.FRAGMENT_SHADER);
gMap.gl.shaderSource(vertShader, gMap.getVertShaderSource());
return null;
}
+ console.log("Create and link shader program...");
gMap.glShaderProgram = gMap.gl.createProgram();
gMap.gl.attachShader(gMap.glShaderProgram, vertShader);
gMap.gl.attachShader(gMap.glShaderProgram, fragShader);
gMap.glTextureCoordAttr = gMap.gl.getAttribLocation(gMap.glShaderProgram, "aTextureCoord");
gMap.glResolutionAttr = gMap.gl.getUniformLocation(gMap.glShaderProgram, "uResolution");
+ console.log("Set up vertex buffer...");
var tileVerticesBuffer = gMap.gl.createBuffer();
gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, tileVerticesBuffer);
// The vertices are the coordinates of the corner points of the square.
gMap.gl.uniform2f(gMap.glResolutionAttr, gGLMapCanvas.width, gGLMapCanvas.height);
// Create a buffer for the position of the rectangle corners.
+ console.log("Set up coord buffer...");
var mapVerticesTextureCoordBuffer = gMap.gl.createBuffer();
gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, mapVerticesTextureCoordBuffer);
gMap.gl.enableVertexAttribArray(gMap.glVertexPositionAttr);
var imgObj = new Image();
imgObj.onload = function() {
gMap.loadImageToTexture(imgObj, aTileKey);
- window.requestAnimationFrame(function(aTimestamp) { gMap.drawGL() });
+ if (document.hidden != true) { // Only draw if we're actually visible.
+ window.requestAnimationFrame(function(aTimestamp) { gMap.drawGL() });
+ }
URL.revokeObjectURL(imgURL);
}
imgObj.src = imgURL;
}
}
}
- window.requestAnimationFrame(function(aTimestamp) { gMap.drawGL() });
+ if (document.hidden != true) { // Only draw if we're actually visible.
+ window.requestAnimationFrame(function(aTimestamp) { gMap.drawGL() });
+ }
},
drawGL: function() {
y: Math.ceil((gMap.pos.y + gMap.baseDim.ht / 2) / gMap.baseDim.tsize) + 1,
z: gMap.pos.z});
console.log("In range: " + tMin.x + "," + tMin.y + "," + tMin.z + " - " + tMax.x + "," + tMax.y + "," + tMax.z);
- for (aTileKey in gMap.glTextures) {
- var keyMatches = aTileKey.match(/([^:]+)::(\d+),(\d+),(\d+)/);
+ for (var tileKey in gMap.glTextures) {
+ var keyMatches = tileKey.match(/([^:]+)::(\d+),(\d+),(\d+)/);
if (keyMatches && keyMatches[1] != "loading") {
var txData = {
style: keyMatches[1],
}
if (delTx) {
// Delete texture from GL and from the array we are holding.
- gMap.gl.deleteTexture(gMap.glTextures[aTileKey]);
- delete gMap.glTextures[aTileKey];
+ gMap.gl.deleteTexture(gMap.glTextures[tileKey]);
+ delete gMap.glTextures[tileKey];
}
}
}
}
function drawTrack() {
- gLastDrawnPoint = null;
- gCurPosMapCache = undefined;
- gTrackContext.clearRect(0, 0, gTrackCanvas.width, gTrackCanvas.height);
- if (gTrack.length) {
- for (var i = 0; i < gTrack.length; i++) {
- drawTrackPoint(gTrack[i].coords.latitude, gTrack[i].coords.longitude,
- (i + 1 >= gTrack.length));
+ if (gTrackContext && (document.hidden != true)) { // Only draw if we're actually visible.
+ gLastDrawnPoint = null;
+ gCurPosMapCache = undefined;
+ gTrackContext.clearRect(0, 0, gTrackCanvas.width, gTrackCanvas.height);
+ if (gTrack.length) {
+ for (var i = 0; i < gTrack.length; i++) {
+ drawTrackPoint(gTrack[i].coords.latitude, gTrack[i].coords.longitude,
+ (i + 1 >= gTrack.length));
+ }
}
}
}
}
}
+function calcTrackDuration() {
+ // Get the duration of the track in s.
+ var tDuration = 0;
+ if (gTrack.length > 1) {
+ for (var i = 1; i < gTrack.length; i++) {
+ tDuration += (gTrack[i].time - gTrack[i-1].time);
+ }
+ }
+ return Math.round(tDuration / 1000); // The timestamps are in ms but we return seconds.
+}
+
+function calcTrackLength() {
+ // Get the length of the track in km.
+ var tLength = 0;
+ if (gTrack.length > 1) {
+ for (var i = 1; i < gTrack.length; i++) {
+ tLength += getPointDistance(gTrack[i-1].coords, gTrack[i].coords);
+ }
+ }
+ return tLength;
+}
+
+function getPointDistance(aGPSPoint1, aGPSPoint2) {
+ // Get the distance in km between the two given GPS points.
+ // See http://stackoverflow.com/questions/365826/calculate-distance-between-2-gps-coordinates
+ // Earth is almost exactly a sphere and we calculate small distances on the surface, so we can do spherical great-circle math.
+ // Also see http://en.wikipedia.org/wiki/Great-circle_distance
+ var R = 6371; // km
+ var dLat = deg2rad(aGPSPoint2.latitude - aGPSPoint1.latitude);
+ var dLon = deg2rad(aGPSPoint2.longitude - aGPSPoint1.longitude);
+ var lat1 = deg2rad(aGPSPoint1.latitude);
+ var lat2 = deg2rad(aGPSPoint2.latitude);
+
+ var a = Math.sin(dLat/2) * Math.sin(dLat/2) +
+ Math.sin(dLon/2) * Math.sin(dLon/2) * Math.cos(lat1) * Math.cos(lat2);
+ var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
+ return R * c;
+}
+
+function deg2rad(aDegreeValue) {
+ // Convert an angle in degrees to radiants.
+ return aDegreeValue * (Math.PI / 180);
+}
+
var mapEvHandler = {
handleEvent: function(aEvent) {
var touchEvent = aEvent.type.indexOf('touch') != -1;
}
};
+function visibilityEvHandler() {
+ // Immediately draw if we just got visible.
+ if (document.hidden != true) {
+ gMap.draw();
+ }
+ // No need to handle the event where we become invisible as we care only draw
+ // when we are visible anyhow.
+}
+
var geofake = {
tracking: false,
lastPos: {x: undefined, y: undefined},