gCanvas.width = canvasWidth;
gCanvas.height = canvasHeight;
drawMap();
+ showUI();
}
function zoomIn() {
}
gLastMouseX = x;
gLastMouseY = y;
+ showUI();
break;
case "mousemove":
case "touchmove":
gPos.x -= dX * gZoomFactor;
gPos.y -= dY * gZoomFactor;
drawMap();
+ showUI();
}
gLastMouseX = x;
gLastMouseY = y;
case "mouseup":
case "touchend":
gDragging = false;
+ showUI();
break;
case "mouseout":
case "touchcancel":