* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
-var gMapCanvas, gMapContext, gTrackCanvas, gTrackContext, gGeolocation;
+var gMapCanvas, gMapContext, gGLMapCanvas, gTrackCanvas, gTrackContext, gGeolocation;
var gDebug = false;
-var gTileSize = 256;
-var gMaxZoom = 18; // The minimum is 0.
-
var gMinTrackAccuracy = 1000; // meters
var gTrackWidth = 2; // pixels
var gTrackColor = "#FF0000";
url: " http://mt1.google.com/vt/x={x}&y={y}&z={z}",
copyright: 'Map data and imagery © <a href="http://maps.google.com/">Google</a>'},
};
-var gActiveMap = "osm_mapnik";
-
-var gPos = {x: 35630000.0, // Current position in the map in pixels at the maximum zoom level (18)
- y: 23670000.0, // The range is 0-67108864 (2^gMaxZoom * gTileSize)
- z: 5}; // This could be fractional if supported being between zoom levels.
var gLastMouseX = 0;
var gLastMouseY = 0;
-var gZoomFactor;
var gLoadingTile;
function initMap() {
gGeolocation = navigator.geolocation;
+ // Set up canvas contexts. TODO: Remove 2D map once GL support works.
gMapCanvas = document.getElementById("map");
gMapContext = gMapCanvas.getContext("2d");
+ gGLMapCanvas = document.getElementById("glmap");
+ try {
+ // Try to grab the standard context. If it fails, fallback to experimental.
+ // We also try to tell it we do not need a depth buffer.
+ gMap.gl = gGLMapCanvas.getContext("webgl", {depth: false}) ||
+ gGLMapCanvas.getContext("experimental-webgl", {depth: false});
+ }
+ catch(e) {}
+ // If we don't have a GL context, give up now
+ if (!gMap.gl) {
+ showGLWarningDialog();
+ gMap.gl = null;
+ }
gTrackCanvas = document.getElementById("track");
gTrackContext = gTrackCanvas.getContext("2d");
- if (!gActiveMap)
- gActiveMap = "osm_mapnik";
+ if (!gMap.activeMap)
+ gMap.activeMap = "osm_mapnik";
//gDebug = true;
if (gDebug) {
}
}
+ gAction.addEventListener("prefload-done", gMap.initGL, false);
+
console.log("map vars set, loading prefs...");
loadPrefs();
}
document.getElementById("body").addEventListener("keydown", mapEvHandler, false);
document.getElementById("copyright").innerHTML =
- gMapStyles[gActiveMap].copyright;
+ gMapStyles[gMap.activeMap].copyright;
gLoadingTile = new Image();
gLoadingTile.src = "style/loading.png";
gLoadingTile.onload = function() {
- var throwEv = new CustomEvent("mapinit-done");
+ var throwEv = new CustomEvent("prefload-done");
gAction.dispatchEvent(throwEv);
};
}
gWaitCounter++;
gPrefs.get("position", function(aValue) {
if (aValue) {
- gPos = aValue;
+ gMap.pos = aValue;
}
gWaitCounter--;
var throwEv = new CustomEvent("prefs-step");
});
gWaitCounter++;
var trackLoadStarted = false;
+ var redrawBase = 100;
gTrackStore.getListStepped(function(aTPoint) {
if (aTPoint) {
// Add in front and return new length.
var tracklen = gTrack.unshift(aTPoint);
- // Redraw track every 100 values (initial paint will do first anyhow).
- if (tracklen % 100 == 0)
+ // Redraw track periodically, larger distance the longer it gets.
+ // Initial paint will do initial track drawing.
+ if (tracklen % redrawBase == 0) {
drawTrack();
+ redrawBase = tracklen;
+ }
}
else {
// Last point received.
}
}
+var gMap = {
+ gl: null,
+ glShaderProgram: null,
+ glVertexPositionAttr: null,
+ glTextureCoordAttr: null,
+ glResolutionAttr: null,
+ glMapTexture: null,
+ glTextures: {},
+ glTextureKeys: {},
+
+ activeMap: "osm_mapnik",
+ tileSize: 256,
+ maxZoom: 18, // The minimum is 0.
+ zoomFactor: null,
+ pos: {
+ x: 35630000.0, // Current position in the map in pixels at the maximum zoom level (18)
+ y: 23670000.0, // The range is 0-67108864 (2^gMap.maxZoom * gMap.tileSize)
+ z: 5 // This could be fractional if supported being between zoom levels.
+ },
+
+ getVertShaderSource: function() {
+ return 'attribute vec2 aVertexPosition;\n' +
+ 'attribute vec2 aTextureCoord;\n\n' +
+ 'uniform vec2 uResolution;\n\n' +
+ 'varying highp vec2 vTextureCoord;\n\n' +
+ 'void main(void) {\n' +
+ // convert the rectangle from pixels to -1.0 to +1.0 (clipspace) 0.0 to 1.0
+ ' vec2 clipSpace = aVertexPosition * 2.0 / uResolution - 1.0;\n' +
+ ' gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);\n' +
+ ' vTextureCoord = aTextureCoord;\n' +
+ '}'; },
+ getFragShaderSource:function() {
+ return 'varying highp vec2 vTextureCoord;\n\n' +
+ 'uniform sampler2D uImage;\n\n' +
+ 'void main(void) {\n' +
+ ' gl_FragColor = texture2D(uImage, vTextureCoord);\n' +
+ '}'; },
+
+ initGL: function() {
+ // When called from the event listener, the "this" reference doesn't work, so use the object name.
+ if (gMap.gl) {
+ gMap.gl.viewport(0, 0, gMap.gl.drawingBufferWidth, gMap.gl.drawingBufferHeight);
+ gMap.gl.clearColor(0.0, 0.0, 0.0, 0.5); // Set clear color to black, fully opaque.
+ gMap.gl.clear(gMap.gl.COLOR_BUFFER_BIT|gMap.gl.DEPTH_BUFFER_BIT); // Clear the color.
+
+ // Create and initialize the shaders.
+ var vertShader = gMap.gl.createShader(gMap.gl.VERTEX_SHADER);
+ var fragShader = gMap.gl.createShader(gMap.gl.FRAGMENT_SHADER);
+ gMap.gl.shaderSource(vertShader, gMap.getVertShaderSource());
+ // Compile the shader program.
+ gMap.gl.compileShader(vertShader);
+ // See if it compiled successfully.
+ if (!gMap.gl.getShaderParameter(vertShader, gMap.gl.COMPILE_STATUS)) {
+ console.log("An error occurred compiling the vertex shader: " + gMap.gl.getShaderInfoLog(vertShader));
+ return null;
+ }
+ gMap.gl.shaderSource(fragShader, gMap.getFragShaderSource());
+ // Compile the shader program.
+ gMap.gl.compileShader(fragShader);
+ // See if it compiled successfully.
+ if (!gMap.gl.getShaderParameter(fragShader, gMap.gl.COMPILE_STATUS)) {
+ console.log("An error occurred compiling the fragment shader: " + gMap.gl.getShaderInfoLog(fragShader));
+ return null;
+ }
+
+ gMap.glShaderProgram = gMap.gl.createProgram();
+ gMap.gl.attachShader(gMap.glShaderProgram, vertShader);
+ gMap.gl.attachShader(gMap.glShaderProgram, fragShader);
+ gMap.gl.linkProgram(gMap.glShaderProgram);
+ // If creating the shader program failed, alert
+ if (!gMap.gl.getProgramParameter(gMap.glShaderProgram, gMap.gl.LINK_STATUS)) {
+ alert("Unable to initialize the shader program.");
+ }
+ gMap.gl.useProgram(gMap.glShaderProgram);
+ // Get locations of the attributes.
+ gMap.glVertexPositionAttr = gMap.gl.getAttribLocation(gMap.glShaderProgram, "aVertexPosition");
+ gMap.glTextureCoordAttr = gMap.gl.getAttribLocation(gMap.glShaderProgram, "aTextureCoord");
+ gMap.glResolutionAttr = gMap.gl.getUniformLocation(gMap.glShaderProgram, "uResolution");
+
+ var tileVerticesBuffer = gMap.gl.createBuffer();
+ gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, tileVerticesBuffer);
+ // The vertices are the coordinates of the corner points of the square.
+ var vertices = [
+ 0.0, 0.0,
+ 1.0, 0.0,
+ 0.0, 1.0,
+ 0.0, 1.0,
+ 1.0, 0.0,
+ 1.0, 1.0,
+ ];
+ gMap.gl.bufferData(gMap.gl.ARRAY_BUFFER, new Float32Array(vertices), gMap.gl.STATIC_DRAW);
+ gMap.gl.enableVertexAttribArray(gMap.glTextureCoordAttr);
+ gMap.gl.vertexAttribPointer(gMap.glTextureCoordAttr, 2, gMap.gl.FLOAT, false, 0, 0);
+
+ gMap.loadImageToTexture(gLoadingTile, 0, "loading::0,0,0");
+
+ gMap.gl.uniform2f(gMap.glResolutionAttr, gGLMapCanvas.width, gGLMapCanvas.height);
+
+ // Create a buffer for the position of the rectangle corners.
+ var mapVerticesTextureCoordBuffer = gMap.gl.createBuffer();
+ gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, mapVerticesTextureCoordBuffer);
+ gMap.gl.enableVertexAttribArray(gMap.glVertexPositionAttr);
+ gMap.gl.vertexAttribPointer(gMap.glVertexPositionAttr, 2, gMap.gl.FLOAT, false, 0, 0);
+ }
+
+ var throwEv = new CustomEvent("mapinit-done");
+ gAction.dispatchEvent(throwEv);
+ },
+
+ drawGLTest: function() {
+ if (!gMap.gl) { return; }
+
+ this.drawTileGL(5, 10, 0);
+ this.drawTileGL(300, 20, 0);
+ },
+
+ drawGL: function(aPixels, aOverdraw) {
+ if (!gMap.gl) { return; }
+ // aPixels is an object with left/right/top/bottom members telling how many
+ // pixels on the borders should actually be drawn.
+ // aOverdraw is a bool that tells if we should draw placeholders or draw
+ // straight over the existing content.
+ // XXX: Both those optimizations are OFF for GL right now!
+ //if (!aPixels)
+ aPixels = {left: gMap.gl.drawingBufferWidth, right: gMap.gl.drawingBufferWidth,
+ top: gMap.gl.drawingBufferHeight, bottom: gMap.gl.drawingBufferHeight};
+ if (!aOverdraw)
+ aOverdraw = false;
+
+ document.getElementById("zoomLevel").textContent = gMap.pos.z;
+ gMap.zoomFactor = Math.pow(2, gMap.maxZoom - gMap.pos.z);
+ var wid = gMap.gl.drawingBufferWidth * gMap.zoomFactor; // Width in level 18 pixels.
+ var ht = gMap.gl.drawingBufferHeight * gMap.zoomFactor; // Height in level 18 pixels.
+ var size = gMap.tileSize * gMap.zoomFactor; // Tile size in level 18 pixels.
+
+ var xMin = gMap.pos.x - wid / 2; // Corners of the window in level 18 pixels.
+ var yMin = gMap.pos.y - ht / 2;
+ var xMax = gMap.pos.x + wid / 2;
+ var yMax = gMap.pos.y + ht / 2;
+
+ if (gMapPrefsLoaded && mainDB)
+ gPrefs.set("position", gMap.pos);
+
+ var tiles = {left: Math.ceil((xMin + aPixels.left * gMap.zoomFactor) / size) -
+ (aPixels.left ? 0 : 1),
+ right: Math.floor((xMax - aPixels.right * gMap.zoomFactor) / size) -
+ (aPixels.right ? 1 : 0),
+ top: Math.ceil((yMin + aPixels.top * gMap.zoomFactor) / size) -
+ (aPixels.top ? 0 : 1),
+ bottom: Math.floor((yMax - aPixels.bottom * gMap.zoomFactor) / size) -
+ (aPixels.bottom ? 1 : 0)};
+
+ // Go through all the tiles in the map, find out if to draw them and do so.
+ for (var x = Math.floor(xMin / size); x < Math.ceil(xMax / size); x++) {
+ for (var y = Math.floor(yMin / size); y < Math.ceil(yMax / size); y++) { // slow script warnings on the tablet appear here!
+ // Only go to the drawing step if we need to draw this tile.
+ if (x < tiles.left || x > tiles.right ||
+ y < tiles.top || y > tiles.bottom) {
+ // Round here is **CRUCIAL** otherwise the images are filtered
+ // and the performance sucks (more than expected).
+ var xoff = Math.round((x * size - xMin) / gMap.zoomFactor);
+ var yoff = Math.round((y * size - yMin) / gMap.zoomFactor);
+ // Draw placeholder tile unless we overdraw.
+ if (!aOverdraw &&
+ (x < tiles.left -1 || x > tiles.right + 1 ||
+ y < tiles.top -1 || y > tiles.bottom + 1)) {
+ gMap.drawTileGL(xoff, yoff, 0);
+ }
+ // Initiate loading/drawing of the actual tile.
+ gTileService.get(gMap.activeMap, {x: x, y: y, z: gMap.pos.z},
+ function(aImage, aStyle, aCoords, aTileKey) {
+ // Only draw if this applies for the current view.
+ if ((aStyle == gMap.activeMap) && (aCoords.z == gMap.pos.z)) {
+ var ixMin = gMap.pos.x - wid / 2;
+ var iyMin = gMap.pos.y - ht / 2;
+ var ixoff = Math.round((aCoords.x * size - ixMin) / gMap.zoomFactor);
+ var iyoff = Math.round((aCoords.y * size - iyMin) / gMap.zoomFactor);
+ var URL = window.URL;
+ var imgURL = URL.createObjectURL(aImage);
+ var imgObj = new Image();
+ imgObj.src = imgURL;
+ imgObj.onload = function() {
+ var txIndex = gMap.glTextureKeys[aTileKey];
+ if (!txIndex) {
+ txIndex = Object.keys(gMap.glTextureKeys).length;
+ gMap.loadImageToTexture(imgObj, txIndex, aTileKey);
+ }
+ gMap.drawTileGL(ixoff, iyoff, txIndex);
+ URL.revokeObjectURL(imgURL);
+ }
+ }
+ });
+ }
+ }
+ }
+ //drawTrack();
+ },
+
+ resizeAndDrawGL: function() {
+ if (!gMap.gl) { return; }
+
+ gMap.gl.viewport(0, 0, gMap.gl.drawingBufferWidth, gMap.gl.drawingBufferHeight);
+ gMap.gl.clear(gMap.gl.COLOR_BUFFER_BIT); // Clear the color.
+ gMap.gl.uniform2f(gMap.glResolutionAttr, gGLMapCanvas.width, gGLMapCanvas.height);
+ //gMap.drawGLTest();
+ gMap.drawGL();
+ },
+
+ drawTileGL: function(aLeft, aRight, aTextureIndex) {
+ gMap.gl.activeTexture(gMap.gl.TEXTURE0 + aTextureIndex);
+ gMap.gl.bindTexture(gMap.gl.TEXTURE_2D, gMap.glTextures[aTextureIndex]);
+ var x_start = aLeft;
+ var i_width = gMap.tileSize;
+ var y_start = aRight;
+ var i_height = gMap.tileSize;
+ var textureCoordinates = [
+ x_start, y_start,
+ x_start + i_width, y_start,
+ x_start, y_start + i_height,
+ x_start, y_start + i_height,
+ x_start + i_width, y_start,
+ x_start + i_width, y_start + i_height,
+ ];
+ gMap.gl.bufferData(gMap.gl.ARRAY_BUFFER, new Float32Array(textureCoordinates), gMap.gl.STATIC_DRAW);
+
+ // There are 6 indices in textureCoordinates.
+ gMap.gl.drawArrays(gMap.gl.TRIANGLES, 0, 6);
+ },
+
+ loadImageToTexture: function(aImage, aTextureIndex, aTileKey) {
+ gMap.glTextureKeys[aTileKey] = aTextureIndex;
+ // Create and bind texture.
+ gMap.glTextures[aTextureIndex] = gMap.gl.createTexture();
+ gMap.gl.activeTexture(gMap.gl.TEXTURE0 + aTextureIndex);
+ gMap.gl.bindTexture(gMap.gl.TEXTURE_2D, gMap.glTextures[aTextureIndex]);
+ gMap.gl.uniform1i(gMap.gl.getUniformLocation(gMap.glShaderProgram, "uImage"), 0);
+ // Set params for how the texture minifies and magnifies (wrap params are not needed as we're power-of-two).
+ gMap.gl.texParameteri(gMap.gl.TEXTURE_2D, gMap.gl.TEXTURE_MIN_FILTER, gMap.gl.NEAREST);
+ gMap.gl.texParameteri(gMap.gl.TEXTURE_2D, gMap.gl.TEXTURE_MAG_FILTER, gMap.gl.NEAREST);
+ // Upload the image into the texture.
+ gMap.gl.texImage2D(gMap.gl.TEXTURE_2D, 0, gMap.gl.RGBA, gMap.gl.RGBA, gMap.gl.UNSIGNED_BYTE, aImage);
+ },
+}
+
function resizeAndDraw() {
var viewportWidth = Math.min(window.innerWidth, window.outerWidth);
var viewportHeight = Math.min(window.innerHeight, window.outerHeight);
- if (gMapCanvas && gTrackCanvas) {
+ if (gMapCanvas && gGLMapCanvas && gTrackCanvas) {
gMapCanvas.width = viewportWidth;
gMapCanvas.height = viewportHeight;
+ gGLMapCanvas.width = viewportWidth;
+ gGLMapCanvas.height = viewportHeight;
gTrackCanvas.width = viewportWidth;
gTrackCanvas.height = viewportHeight;
drawMap();
+ gMap.resizeAndDrawGL();
showUI();
}
}
// See https://developer.mozilla.org/en-US/docs/Canvas_tutorial/Transformations#Scaling
function zoomIn() {
- if (gPos.z < gMaxZoom) {
- gPos.z++;
+ if (gMap.pos.z < gMap.maxZoom) {
+ gMap.pos.z++;
drawMap();
}
}
function zoomOut() {
- if (gPos.z > 0) {
- gPos.z--;
+ if (gMap.pos.z > 0) {
+ gMap.pos.z--;
drawMap();
}
}
function zoomTo(aTargetLevel) {
aTargetLevel = parseInt(aTargetLevel);
- if (aTargetLevel >= 0 && aTargetLevel <= gMaxZoom) {
- gPos.z = aTargetLevel;
+ if (aTargetLevel >= 0 && aTargetLevel <= gMap.maxZoom) {
+ gMap.pos.z = aTargetLevel;
drawMap();
}
}
function gps2xy(aLatitude, aLongitude) {
- var maxZoomFactor = Math.pow(2, gMaxZoom) * gTileSize;
+ var maxZoomFactor = Math.pow(2, gMap.maxZoom) * gMap.tileSize;
var convLat = aLatitude * Math.PI / 180;
var rawY = (1 - Math.log(Math.tan(convLat) +
1 / Math.cos(convLat)) / Math.PI) / 2 * maxZoomFactor;
}
function xy2gps(aX, aY) {
- var maxZoomFactor = Math.pow(2, gMaxZoom) * gTileSize;
+ var maxZoomFactor = Math.pow(2, gMap.maxZoom) * gMap.tileSize;
var n = Math.PI - 2 * Math.PI * aY / maxZoomFactor;
return {latitude: 180 / Math.PI *
Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))),
function setMapStyle() {
var mapSel = document.getElementById("mapSelector");
- if (mapSel.selectedIndex >= 0 && gActiveMap != mapSel.value) {
- gActiveMap = mapSel.value;
+ if (mapSel.selectedIndex >= 0 && gMap.activeMap != mapSel.value) {
+ gMap.activeMap = mapSel.value;
document.getElementById("copyright").innerHTML =
- gMapStyles[gActiveMap].copyright;
+ gMapStyles[gMap.activeMap].copyright;
showUI();
drawMap();
}
function isOutsideWindow(t) {
var pos = decodeIndex(t);
- var zoomFactor = Math.pow(2, gMaxZoom - pos.z);
+ var zoomFactor = Math.pow(2, gMap.maxZoom - pos.z);
var wid = gMapCanvas.width * zoomFactor;
var ht = gMapCanvas.height * zoomFactor;
pos.x *= zoomFactor;
pos.y *= zoomFactor;
- var sz = gTileSize * zoomFactor;
- if (pos.x > gPos.x + wid / 2 || pos.y > gPos.y + ht / 2 ||
- pos.x + sz < gPos.x - wid / 2 || pos.y - sz < gPos.y - ht / 2)
+ var sz = gMap.tileSize * zoomFactor;
+ if (pos.x > gMap.pos.x + wid / 2 || pos.y > gMap.pos.y + ht / 2 ||
+ pos.x + sz < gMap.pos.x - wid / 2 || pos.y - sz < gMap.pos.y - ht / 2)
return true;
return false;
}
}
function drawMap(aPixels, aOverdraw) {
+ gMap.drawGL(aPixels, aOverdraw);
+ /*
// aPixels is an object with left/right/top/bottom members telling how many
// pixels on the borders should actually be drawn.
// aOverdraw is a bool that tells if we should draw placeholders or draw
if (!aOverdraw)
aOverdraw = false;
- document.getElementById("zoomLevel").textContent = gPos.z;
- gZoomFactor = Math.pow(2, gMaxZoom - gPos.z);
- var wid = gMapCanvas.width * gZoomFactor; // Width in level 18 pixels.
- var ht = gMapCanvas.height * gZoomFactor; // Height in level 18 pixels.
- var size = gTileSize * gZoomFactor; // Tile size in level 18 pixels.
+ document.getElementById("zoomLevel").textContent = gMap.pos.z;
+ gMap.zoomFactor = Math.pow(2, gMap.maxZoom - gMap.pos.z);
+ var wid = gMapCanvas.width * gMap.zoomFactor; // Width in level 18 pixels.
+ var ht = gMapCanvas.height * gMap.zoomFactor; // Height in level 18 pixels.
+ var size = gMap.tileSize * gMap.zoomFactor; // Tile size in level 18 pixels.
- var xMin = gPos.x - wid / 2; // Corners of the window in level 18 pixels.
- var yMin = gPos.y - ht / 2;
- var xMax = gPos.x + wid / 2;
- var yMax = gPos.y + ht / 2;
+ var xMin = gMap.pos.x - wid / 2; // Corners of the window in level 18 pixels.
+ var yMin = gMap.pos.y - ht / 2;
+ var xMax = gMap.pos.x + wid / 2;
+ var yMax = gMap.pos.y + ht / 2;
if (gMapPrefsLoaded && mainDB)
- gPrefs.set("position", gPos);
+ gPrefs.set("position", gMap.pos);
- var tiles = {left: Math.ceil((xMin + aPixels.left * gZoomFactor) / size) -
+ var tiles = {left: Math.ceil((xMin + aPixels.left * gMap.zoomFactor) / size) -
(aPixels.left ? 0 : 1),
- right: Math.floor((xMax - aPixels.right * gZoomFactor) / size) -
+ right: Math.floor((xMax - aPixels.right * gMap.zoomFactor) / size) -
(aPixels.right ? 1 : 0),
- top: Math.ceil((yMin + aPixels.top * gZoomFactor) / size) -
+ top: Math.ceil((yMin + aPixels.top * gMap.zoomFactor) / size) -
(aPixels.top ? 0 : 1),
- bottom: Math.floor((yMax - aPixels.bottom * gZoomFactor) / size) -
+ bottom: Math.floor((yMax - aPixels.bottom * gMap.zoomFactor) / size) -
(aPixels.bottom ? 1 : 0)};
// Go through all the tiles in the map, find out if to draw them and do so.
y < tiles.top || y > tiles.bottom) {
// Round here is **CRUCIAL** otherwise the images are filtered
// and the performance sucks (more than expected).
- var xoff = Math.round((x * size - xMin) / gZoomFactor);
- var yoff = Math.round((y * size - yMin) / gZoomFactor);
+ var xoff = Math.round((x * size - xMin) / gMap.zoomFactor);
+ var yoff = Math.round((y * size - yMin) / gMap.zoomFactor);
// Draw placeholder tile unless we overdraw.
if (!aOverdraw &&
(x < tiles.left -1 || x > tiles.right + 1 ||
gMapContext.drawImage(gLoadingTile, xoff, yoff);
// Initiate loading/drawing of the actual tile.
- gTileService.get(gActiveMap, {x: x, y: y, z: gPos.z},
- function(aImage, aStyle, aCoords) {
+ gTileService.get(gMap.activeMap, {x: x, y: y, z: gMap.pos.z},
+ function(aImage, aStyle, aCoords, aTileKey) {
// Only draw if this applies for the current view.
- if ((aStyle == gActiveMap) && (aCoords.z == gPos.z)) {
- var ixMin = gPos.x - wid / 2;
- var iyMin = gPos.y - ht / 2;
- var ixoff = Math.round((aCoords.x * size - ixMin) / gZoomFactor);
- var iyoff = Math.round((aCoords.y * size - iyMin) / gZoomFactor);
+ if ((aStyle == gMap.activeMap) && (aCoords.z == gMap.pos.z)) {
+ var ixMin = gMap.pos.x - wid / 2;
+ var iyMin = gMap.pos.y - ht / 2;
+ var ixoff = Math.round((aCoords.x * size - ixMin) / gMap.zoomFactor);
+ var iyoff = Math.round((aCoords.y * size - iyMin) / gMap.zoomFactor);
var URL = window.URL;
var imgURL = URL.createObjectURL(aImage);
var imgObj = new Image();
}
}
}
+ */
drawTrack();
}
var trackpoint = gps2xy(aLatitude, aLongitude);
// lastPoint is for optimizing (not actually executing the draw until the last)
trackpoint.optimized = (lastPoint === false);
- var mappos = {x: Math.round((trackpoint.x - gPos.x) / gZoomFactor + gMapCanvas.width / 2),
- y: Math.round((trackpoint.y - gPos.y) / gZoomFactor + gMapCanvas.height / 2)};
+ var mappos = {x: Math.round((trackpoint.x - gMap.pos.x) / gMap.zoomFactor + gMapCanvas.width / 2),
+ y: Math.round((trackpoint.y - gMap.pos.y) / gMap.zoomFactor + gMapCanvas.height / 2)};
if (!gLastDrawnPoint || !gLastDrawnPoint.optimized) {
gTrackContext.strokeStyle = gTrackColor;
else {
if (!gLastDrawnPoint || !gLastDrawnPoint.optimized) {
gTrackContext.beginPath();
- gTrackContext.moveTo(Math.round((gLastDrawnPoint.x - gPos.x) / gZoomFactor + gMapCanvas.width / 2),
- Math.round((gLastDrawnPoint.y - gPos.y) / gZoomFactor + gMapCanvas.height / 2));
+ gTrackContext.moveTo(Math.round((gLastDrawnPoint.x - gMap.pos.x) / gMap.zoomFactor + gMapCanvas.width / 2),
+ Math.round((gLastDrawnPoint.y - gMap.pos.y) / gMap.zoomFactor + gMapCanvas.height / 2));
}
gTrackContext.lineTo(mappos.x, mappos.y);
if (!trackpoint.optimized)
function drawCurrentLocation(trackPoint) {
var locpoint = gps2xy(trackPoint.coords.latitude, trackPoint.coords.longitude);
var circleRadius = Math.round(gCurLocSize / 2);
- var mappos = {x: Math.round((locpoint.x - gPos.x) / gZoomFactor + gMapCanvas.width / 2),
- y: Math.round((locpoint.y - gPos.y) / gZoomFactor + gMapCanvas.height / 2)};
+ var mappos = {x: Math.round((locpoint.x - gMap.pos.x) / gMap.zoomFactor + gMapCanvas.width / 2),
+ y: Math.round((locpoint.y - gMap.pos.y) / gMap.zoomFactor + gMapCanvas.height / 2)};
undrawCurrentLocation();
function undrawCurrentLocation() {
if (gCurPosMapCache) {
var oldpoint = gCurPosMapCache.point;
- var oldmp = {x: Math.round((oldpoint.x - gPos.x) / gZoomFactor + gMapCanvas.width / 2),
- y: Math.round((oldpoint.y - gPos.y) / gZoomFactor + gMapCanvas.height / 2)};
+ var oldmp = {x: Math.round((oldpoint.x - gMap.pos.x) / gMap.zoomFactor + gMapCanvas.width / 2),
+ y: Math.round((oldpoint.y - gMap.pos.y) / gMap.zoomFactor + gMapCanvas.height / 2)};
gTrackContext.putImageData(gCurPosMapCache.data,
oldmp.x - gCurPosMapCache.radius,
oldmp.y - gCurPosMapCache.radius);
handleEvent: function(aEvent) {
var touchEvent = aEvent.type.indexOf('touch') != -1;
+ if (touchEvent) {
+ aEvent.stopPropagation();
+ }
+
// Bail out if the event is happening on an input.
if (aEvent.target.tagName.toLowerCase() == "input")
return;
Math.pow(aEvent.targetTouches.item(1).clientY -
aEvent.targetTouches.item(0).clientY, 2)
);
- console.log('!!!' + gPinchStartWidth);
}
gDragTouchID = aEvent.changedTouches.item(0).identifier;
coordObj = aEvent.changedTouches.identifiedTouch(gDragTouchID);
Math.pow(aEvent.targetTouches.item(1).clientY -
aEvent.targetTouches.item(0).clientY, 2)
);
- console.log(gPinchStartWidth + ' <?> ' + curPinchStartWidth);
+ if (!gPinchStartWidth)
+ gPinchStartWidth = curPinchStartWidth;
+
if (gPinchStartWidth / curPinchStartWidth > 1.7 ||
gPinchStartWidth / curPinchStartWidth < 0.6) {
- var newZoomLevel = gPos.z + (gPinchStartWidth < curPinchStartWidth ? 1 : -1);
- if ((newZoomLevel >= 0) && (newZoomLevel <= gMaxZoom)) {
+ var newZoomLevel = gMap.pos.z + (gPinchStartWidth < curPinchStartWidth ? 1 : -1);
+ if ((newZoomLevel >= 0) && (newZoomLevel <= gMap.maxZoom)) {
// Calculate new center of the map - preserve middle of pinch.
// This means that pixel distance between old center and middle
// must equal pixel distance of new center and middle.
gMapCanvas.offsetTop;
// Zoom factor after this action.
- var newZoomFactor = Math.pow(2, gMaxZoom - newZoomLevel);
- gPos.x -= (x - gMapCanvas.width / 2) * (newZoomFactor - gZoomFactor);
- gPos.y -= (y - gMapCanvas.height / 2) * (newZoomFactor - gZoomFactor);
+ var newZoomFactor = Math.pow(2, gMap.maxZoom - newZoomLevel);
+ gMap.pos.x -= (x - gMapCanvas.width / 2) * (newZoomFactor - gMap.zoomFactor);
+ gMap.pos.y -= (y - gMapCanvas.height / 2) * (newZoomFactor - gMap.zoomFactor);
if (gPinchStartWidth < curPinchStartWidth)
zoomIn();
else
zoomOut();
+
+ // Reset pinch start width and start another pinch gesture.
+ gPinchStartWidth = null;
}
}
+ // If we are in a pinch, do not drag.
break;
}
var x = coordObj.clientX - gMapCanvas.offsetLeft;
if (gDragging === true) {
var dX = x - gLastMouseX;
var dY = y - gLastMouseY;
- gPos.x -= dX * gZoomFactor;
- gPos.y -= dY * gZoomFactor;
+ gMap.pos.x -= dX * gMap.zoomFactor;
+ gMap.pos.y -= dY * gMap.zoomFactor;
if (true) { // use optimized path
var mapData = gMapContext.getImageData(0, 0,
gMapCanvas.width,
break;
case "mouseup":
case "touchend":
+ gPinchStartWidth = null;
gDragging = false;
showUI();
break;
// Debug output: "coordinates" of the point the mouse was over.
/*
- var ptCoord = {x: gPos.x + (x - gMapCanvas.width / 2) * gZoomFactor,
- y: gPos.y + (x - gMapCanvas.height / 2) * gZoomFactor};
+ var ptCoord = {x: gMap.pos.x + (x - gMapCanvas.width / 2) * gMap.zoomFactor,
+ y: gMap.pos.y + (x - gMapCanvas.height / 2) * gMap.zoomFactor};
var gpsCoord = xy2gps(ptCoord.x, ptCoord.y);
var pt2Coord = gps2xy(gpsCoord.latitude, gpsCoord.longitude);
console.log(ptCoord.x + "/" + ptCoord.y + " - " +
pt2Coord.x + "/" + pt2Coord.y);
*/
- var newZoomLevel = gPos.z + (aEvent.deltaY < 0 ? 1 : -1);
- if ((newZoomLevel >= 0) && (newZoomLevel <= gMaxZoom)) {
+ var newZoomLevel = gMap.pos.z + (aEvent.deltaY < 0 ? 1 : -1);
+ if ((newZoomLevel >= 0) && (newZoomLevel <= gMap.maxZoom)) {
// Calculate new center of the map - same point stays under the mouse.
// This means that the pixel distance between the old center and point
// must equal the pixel distance of the new center and that point.
var y = coordObj.clientY - gMapCanvas.offsetTop;
// Zoom factor after this action.
- var newZoomFactor = Math.pow(2, gMaxZoom - newZoomLevel);
- gPos.x -= (x - gMapCanvas.width / 2) * (newZoomFactor - gZoomFactor);
- gPos.y -= (y - gMapCanvas.height / 2) * (newZoomFactor - gZoomFactor);
+ var newZoomFactor = Math.pow(2, gMap.maxZoom - newZoomLevel);
+ gMap.pos.x -= (x - gMapCanvas.width / 2) * (newZoomFactor - gMap.zoomFactor);
+ gMap.pos.y -= (y - gMapCanvas.height / 2) * (newZoomFactor - gMap.zoomFactor);
if (aEvent.deltaY < 0)
zoomIn();
var dY = 0;
switch (aEvent.which) {
case 39: // right
- dX = -gTileSize / 2;
+ dX = -gMap.tileSize / 2;
break;
case 37: // left
- dX = gTileSize / 2;
+ dX = gMap.tileSize / 2;
break;
case 38: // up
- dY = gTileSize / 2;
+ dY = gMap.tileSize / 2;
break;
case 40: // down
- dY = -gTileSize / 2;
+ dY = -gMap.tileSize / 2;
break;
case 87: // w
case 107: // + (numpad)
// Move if needed.
if (dX || dY) {
- gPos.x -= dX * gZoomFactor;
- gPos.y -= dY * gZoomFactor;
+ gMap.pos.x -= dX * gMap.zoomFactor;
+ gMap.pos.y -= dY * gMap.zoomFactor;
if (true) { // use optimized path
var mapData = gMapContext.getImageData(0, 0,
gMapCanvas.width,
if (gCenterPosition) {
var posCoord = gps2xy(position.coords.latitude,
position.coords.longitude);
- if (Math.abs(gPos.x - posCoord.x) > gMapCanvas.width * gZoomFactor / 4 ||
- Math.abs(gPos.y - posCoord.y) > gMapCanvas.height * gZoomFactor / 4) {
- gPos.x = posCoord.x;
- gPos.y = posCoord.y;
+ if (Math.abs(gMap.pos.x - posCoord.x) > gMapCanvas.width * gMap.zoomFactor / 4 ||
+ Math.abs(gMap.pos.y - posCoord.y) > gMapCanvas.height * gMap.zoomFactor / 4) {
+ gMap.pos.x = posCoord.x;
+ gMap.pos.y = posCoord.y;
drawMap(); // This draws the current point as well.
redrawn = true;
}
this.getDBCache(dbkey, function(aResult, aEvent) {
if (aResult) {
// We did get a cached object.
- aCallback(aResult.image, aStyle, aCoords);
+ aCallback(aResult.image, aStyle, aCoords, dbkey);
// Look at the timestamp and return if it's not too old.
if (aResult.timestamp + gTileService.ageLimit > Date.now())
return;
XHR.addEventListener("load", function () {
if (XHR.status === 200) {
var blob = XHR.response;
- aCallback(blob, aStyle, aCoords);
+ aCallback(blob, aStyle, aCoords, dbkey);
gTileService.setDBCache(dbkey, {image: blob, timestamp: Date.now()});
}
}, false);