var gLastMouseY = 0;
var gZoomFactor;
-// Used as an associative array.
-// The keys have to be strings, ours will be "xindex,yindex,zindex" e.g. "13,245,12".
-var gTiles = {};
var gLoadingTile;
var gMapPrefsLoaded = false;
}
}
+// Using scale(x, y) together with drawing old data on scaled canvas would be an improvement for zooming.
+// See https://developer.mozilla.org/en-US/docs/Canvas_tutorial/Transformations#Scaling
+
function zoomIn() {
if (gPos.z < gMaxZoom) {
gPos.z++;
var mapSel = document.getElementById("mapSelector");
if (mapSel.selectedIndex >= 0 && gActiveMap != mapSel.value) {
gActiveMap = mapSel.value;
- gTiles = {};
document.getElementById("copyright").innerHTML =
gMapStyles[gActiveMap].copyright;
showUI();
return {x: ind[0], y: ind[1], z: ind[2]};
}
-function drawMap() {
- // Go through all the currently loaded tiles. If we don't want any of them remove them.
- // for (t in gTiles) {
- // if (isOutsideWindow(t))
- // delete gTiles[t];
- // }
+function drawMap(aPixels, aOverdraw) {
+ // aPixels is an object with left/right/top/bottom members telling how many
+ // pixels on the borders should actually be drawn.
+ // aOverdraw is a bool that tells if we should draw placeholders or draw
+ // straight over the existing content.
+ if (!aPixels)
+ aPixels = {left: gMapCanvas.width, right: gMapCanvas.width,
+ top: gMapCanvas.height, bottom: gMapCanvas.height};
+ if (!aOverdraw)
+ aOverdraw = false;
+
document.getElementById("zoomLevel").textContent = gPos.z;
gZoomFactor = Math.pow(2, gMaxZoom - gPos.z);
var wid = gMapCanvas.width * gZoomFactor; // Width in level 18 pixels.
if (gMapPrefsLoaded && mainDB)
gPrefs.set("position", gPos);
- // Go through all the tiles we want.
- // If any of them aren't loaded or being loaded, do so.
+ var tiles = {left: Math.ceil((xMin + aPixels.left * gZoomFactor) / size) -
+ (aPixels.left ? 0 : 1),
+ right: Math.floor((xMax - aPixels.right * gZoomFactor) / size) -
+ (aPixels.right ? 1 : 0),
+ top: Math.ceil((yMin + aPixels.top * gZoomFactor) / size) -
+ (aPixels.top ? 0 : 1),
+ bottom: Math.floor((yMax - aPixels.bottom * gZoomFactor) / size) -
+ (aPixels.bottom ? 1 : 0)};
+
+ // Go through all the tiles in the map, find out if to draw them and do so.
for (var x = Math.floor(xMin / size); x < Math.ceil(xMax / size); x++) {
for (var y = Math.floor(yMin / size); y < Math.ceil(yMax / size); y++) { // slow script warnings on the tablet appear here!
- // Round here is **CRUCIAL** otherwise the images are filtered
- // and the performance sucks (more than expected).
- var xoff = Math.round((x * size - xMin) / gZoomFactor);
- var yoff = Math.round((y * size - yMin) / gZoomFactor);
- // Draw placeholder, and then initiate loading/drawing of real one.
- gMapContext.drawImage(gLoadingTile, xoff, yoff);
-
- gTileService.get(gActiveMap, {x: x, y: y, z: gPos.z}, function(aImage, aStyle, aCoords) {
- // Only draw if this applies for the current view.
- if ((aStyle == gActiveMap) && (aCoords.z == gPos.z)) {
- var ixMin = gPos.x - wid / 2;
- var iyMin = gPos.y - ht / 2;
- var ixoff = Math.round((aCoords.x * size - ixMin) / gZoomFactor);
- var iyoff = Math.round((aCoords.y * size - iyMin) / gZoomFactor);
- // Would be nice to draw directly from the blob, but that crashes:
- // gMapContext.drawImage(aImage, ixoff, iyoff);
- var URL = window.URL;
- var imgURL = URL.createObjectURL(aImage);
- var imgObj = new Image();
- imgObj.src = imgURL;
- imgObj.onload = function() {
- gMapContext.drawImage(imgObj, ixoff, iyoff);
- URL.revokeObjectURL(imgURL);
+ // Only go to the drawing step if we need to draw this tile.
+ if (x < tiles.left || x > tiles.right || y < tiles.top || y > tiles.bottom) {
+ // Round here is **CRUCIAL** otherwise the images are filtered
+ // and the performance sucks (more than expected).
+ var xoff = Math.round((x * size - xMin) / gZoomFactor);
+ var yoff = Math.round((y * size - yMin) / gZoomFactor);
+ // Draw placeholder tile unless we overdraw.
+ if (!aOverdraw)
+ gMapContext.drawImage(gLoadingTile, xoff, yoff);
+
+ // Initiate loading/drawing of the actual tile.
+ gTileService.get(gActiveMap, {x: x, y: y, z: gPos.z},
+ function(aImage, aStyle, aCoords) {
+ // Only draw if this applies for the current view.
+ if ((aStyle == gActiveMap) && (aCoords.z == gPos.z)) {
+ var ixMin = gPos.x - wid / 2;
+ var iyMin = gPos.y - ht / 2;
+ var ixoff = Math.round((aCoords.x * size - ixMin) / gZoomFactor);
+ var iyoff = Math.round((aCoords.y * size - iyMin) / gZoomFactor);
+ var URL = window.URL;
+ var imgURL = URL.createObjectURL(aImage);
+ var imgObj = new Image();
+ imgObj.src = imgURL;
+ imgObj.onload = function() {
+ gMapContext.drawImage(imgObj, ixoff, iyoff);
+ URL.revokeObjectURL(imgURL);
+ }
}
- }
- });
+ });
+ }
}
}
gLastDrawnPoint = null;
var dY = y - gLastMouseY;
gPos.x -= dX * gZoomFactor;
gPos.y -= dY * gZoomFactor;
- drawMap();
+ var mapData = gMapContext.getImageData(0, 0, gMapCanvas.width, gMapCanvas.height);
+ gMapContext.clearRect(0, 0, gMapCanvas.width, gMapCanvas.height);
+ gMapContext.putImageData(mapData, dX, dY);
+ drawMap({left: (dX > 0) ? dX : 0,
+ right: (dX < 0) ? -dX : 0,
+ top: (dY > 0) ? dY : 0,
+ bottom: (dY < 0) ? -dY : 0});
showUI();
}
gLastMouseX = x;