// Go through all the tiles we want.
// If any of them aren't loaded or being loaded, do so.
for (var x = Math.floor(xMin / size); x < Math.ceil(xMax / size); x++) {
- for (var y = Math.floor(yMin / size); y < Math.ceil(yMax / size); y++) {
+ for (var y = Math.floor(yMin / size); y < Math.ceil(yMax / size); y++) { // slow script warnings on the tablet appear here!
var xoff = (x * size - xMin) / gZoomFactor;
var yoff = (y * size - yMin) / gZoomFactor;
var tileKey = encodeIndex(x, y, gPos.z);