window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
var mainDB;
+var gAppInitDone = false;
var gUIHideCountdown = 0;
var gWaitCounter = 0;
var gAction, gActionLabel;
gAction.removeEventListener(aEvent.type, postInit, false);
console.log("init done, draw map.");
gMapPrefsLoaded = true;
+ gAppInitDone = true;
//gMap.resizeAndDraw(); <-- HACK: This triggers bug 1001853, work around with a delay.
window.setTimeout(gMap.resizeAndDraw, 100);
gActionLabel.textContent = "";