+ rebuildCanvas: function() {
+ if (gModSound.mDisplay.AFRequestID) {
+ window.cancelAnimationFrame(gModSound.mDisplay.AFRequestID);
+ gModSound.mDisplay.AFRequestID = 0;
+ }
+ gModSound.mDisplay.canvas.height = document.getElementById("soundavail").clientHeight - 4;
+ gModSound.mDisplay.canvas.width = document.getElementById("soundavail").clientWidth;
+ gModSound.mAudio.frequencySlices = (gModSound.mDisplay.canvas.width > 512) ?
+ 512 :
+ Math.pow(2, Math.floor(Math.log(gModSound.mDisplay.canvas.width) / Math.LN2));
+ //console.log("slices: " + gModSound.mAudio.frequencySlices);
+ gModSound.mAudio.analyzer = gModSound.mAudio.context.createAnalyser();
+ // Make the FFT four times as large as needed as the upper three quarters turn out to be useless.
+ gModSound.mAudio.analyzer.fftSize = gModSound.mAudio.frequencySlices * 4;
+ //console.log("FFT: " + gModSound.mAudio.analyzer.fftSize);
+ gModSound.mAudio.input.connect(gModSound.mAudio.analyzer);
+ gModSound.mDisplay.context.setTransform(1, 0, 0, -(gModSound.mDisplay.canvas.height/256), 0, gModSound.mDisplay.canvas.height);
+ gModSound.mDisplay.active = true;
+ gModSound.mDisplay.AFRequestID = window.requestAnimationFrame(gModSound.paintAnalyzerFrame);
+ },