From: Robert Kaiser Date: Sun, 27 Jan 2013 19:26:28 +0000 (+0100) Subject: switch to the DOM3 standard wheel event X-Git-Tag: legacy-preGL~33 X-Git-Url: https://git-public.kairo.at/?p=lantea.git;a=commitdiff_plain;h=5fb31b2916691c8b98842655b159a3ad42341027 switch to the DOM3 standard wheel event --- diff --git a/js/map.js b/js/map.js index 1d0c16d..7cdf79f 100644 --- a/js/map.js +++ b/js/map.js @@ -146,9 +146,7 @@ function initMap() { gTrackCanvas.addEventListener("touchcancel", mapEvHandler, false); gTrackCanvas.addEventListener("touchleave", mapEvHandler, false); - // XXX deprecated? see https://groups.google.com/forum/?fromgroups#!topic/mozilla.dev.planning/kuhrORubaRY[1-25] - gTrackCanvas.addEventListener("DOMMouseScroll", mapEvHandler, false); - gTrackCanvas.addEventListener("mousewheel", mapEvHandler, false); + gTrackCanvas.addEventListener("wheel", mapEvHandler, false); document.getElementById("copyright").innerHTML = gMapStyles[gActiveMap].copyright; @@ -483,17 +481,13 @@ var mapEvHandler = { case "touchleave": //gDragging = false; break; - case "DOMMouseScroll": - case "mousewheel": - var delta = 0; - if (aEvent.wheelDelta) { - delta = aEvent.wheelDelta / 120; - if (window.opera) - delta = -delta; - } - else if (aEvent.detail) { - delta = -aEvent.detail / 3; - } + case "wheel": + // If we'd want pixels, we'd need to calc up using aEvent.deltaMode. + // See https://developer.mozilla.org/en-US/docs/Mozilla_event_reference/wheel + + // Only accept (non-null) deltaY values + if (!aEvent.deltaY) + break; // Debug output: "coordinates" of the point the mouse was over. /* @@ -506,7 +500,7 @@ var mapEvHandler = { pt2Coord.x + "/" + pt2Coord.y); */ - var newZoomLevel = gPos.z + (delta > 0 ? 1 : -1); + var newZoomLevel = gPos.z + (aEvent.deltaY < 0 ? 1 : -1); if ((newZoomLevel >= 0) && (newZoomLevel <= gMaxZoom)) { // Calculate new center of the map - same point stays under the mouse. // This means that the pixel distance between the old center and point @@ -519,9 +513,9 @@ var mapEvHandler = { gPos.x -= (x - gMapCanvas.width / 2) * (newZoomFactor - gZoomFactor); gPos.y -= (y - gMapCanvas.height / 2) * (newZoomFactor - gZoomFactor); - if (delta > 0) + if (aEvent.deltaY < 0) zoomIn(); - else if (delta < 0) + else zoomOut(); } break;