From: Robert Kaiser Date: Mon, 31 Dec 2012 01:01:16 +0000 (+0100) Subject: make tile cache aging/reloading actually work X-Git-Tag: legacy-preGL~34 X-Git-Url: https://git-public.kairo.at/?p=lantea.git;a=commitdiff_plain;h=5d67397a69f5d7fae21644ad938ca26aee33925b make tile cache aging/reloading actually work --- diff --git a/js/map.js b/js/map.js index 14b6921..1d0c16d 100644 --- a/js/map.js +++ b/js/map.js @@ -649,7 +649,7 @@ function clearTrack() { var gTileService = { objStore: "tilecache", - ageLimit: 14 * 86400, // 2 weeks + ageLimit: 14 * 86400 * 1000, // 2 weeks (in ms) get: function(aStyle, aCoords, aCallback) { var norm = normalizeCoords(aCoords); @@ -659,10 +659,11 @@ var gTileService = { // We did get a cached object. aCallback(aResult.image, aStyle, aCoords); // Look at the timestamp and return if it's not too old. - if (aResult.timestamp + this.ageLimit > Date.now()) + if (aResult.timestamp + gTileService.ageLimit > Date.now()) return; // Reload cached tile otherwise. - console.log("reload cached tile: " + dbkey); + var oldDate = new Date(aResult.timestamp); + console.log("reload cached tile: " + dbkey + " - " + oldDate.toUTCString()); } // Retrieve image from the web and store it in the cache. var XHR = new XMLHttpRequest();