X-Git-Url: https://git-public.kairo.at/?p=lantea.git;a=blobdiff_plain;f=js%2Fmap.js;h=b3ddc11cc6343346db25cf5df3edc83b7d17d081;hp=cd9eddd399dd889eac5b9b62e5954ec5df6bc539;hb=0ff45a551df5cc4624119ec7203f461f3e680cf8;hpb=924d3e552181b8d4312f4af073a01b938faf5eec diff --git a/js/map.js b/js/map.js index cd9eddd..b3ddc11 100644 --- a/js/map.js +++ b/js/map.js @@ -129,15 +129,19 @@ function loadPrefs(aEvent) { document.getElementById("body").addEventListener("keydown", mapEvHandler, false); + console.log("Events added."); document.getElementById("copyright").innerHTML = gMapStyles[gMap.activeMap].copyright; + console.log("Init loading tile..."); gLoadingTile = new Image(); - gLoadingTile.src = "style/loading.png"; gLoadingTile.onload = function() { + console.log("Loading tile loaded."); var throwEv = new CustomEvent("prefload-done"); gAction.dispatchEvent(throwEv); }; + console.log("Set loading tile..."); + gLoadingTile.src = "style/loading.png"; } } else { @@ -252,12 +256,14 @@ var gMap = { initGL: function() { // When called from the event listener, the "this" reference doesn't work, so use the object name. + console.log("Initializing WebGL..."); if (gMap.gl) { gMap.gl.viewport(0, 0, gMap.gl.drawingBufferWidth, gMap.gl.drawingBufferHeight); gMap.gl.clearColor(0.0, 0.0, 0.0, 0.5); // Set clear color to black, fully opaque. gMap.gl.clear(gMap.gl.COLOR_BUFFER_BIT|gMap.gl.DEPTH_BUFFER_BIT); // Clear the color. // Create and initialize the shaders. + console.log("Create and compile shaders..."); var vertShader = gMap.gl.createShader(gMap.gl.VERTEX_SHADER); var fragShader = gMap.gl.createShader(gMap.gl.FRAGMENT_SHADER); gMap.gl.shaderSource(vertShader, gMap.getVertShaderSource()); @@ -277,6 +283,7 @@ var gMap = { return null; } + console.log("Create and link shader program..."); gMap.glShaderProgram = gMap.gl.createProgram(); gMap.gl.attachShader(gMap.glShaderProgram, vertShader); gMap.gl.attachShader(gMap.glShaderProgram, fragShader); @@ -291,6 +298,7 @@ var gMap = { gMap.glTextureCoordAttr = gMap.gl.getAttribLocation(gMap.glShaderProgram, "aTextureCoord"); gMap.glResolutionAttr = gMap.gl.getUniformLocation(gMap.glShaderProgram, "uResolution"); + console.log("Set up vertex buffer..."); var tileVerticesBuffer = gMap.gl.createBuffer(); gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, tileVerticesBuffer); // The vertices are the coordinates of the corner points of the square. @@ -311,6 +319,7 @@ var gMap = { gMap.gl.uniform2f(gMap.glResolutionAttr, gGLMapCanvas.width, gGLMapCanvas.height); // Create a buffer for the position of the rectangle corners. + console.log("Set up coord buffer..."); var mapVerticesTextureCoordBuffer = gMap.gl.createBuffer(); gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, mapVerticesTextureCoordBuffer); gMap.gl.enableVertexAttribArray(gMap.glVertexPositionAttr); @@ -482,8 +491,8 @@ var gMap = { y: Math.ceil((gMap.pos.y + gMap.baseDim.ht / 2) / gMap.baseDim.tsize) + 1, z: gMap.pos.z}); console.log("In range: " + tMin.x + "," + tMin.y + "," + tMin.z + " - " + tMax.x + "," + tMax.y + "," + tMax.z); - for (aTileKey in gMap.glTextures) { - var keyMatches = aTileKey.match(/([^:]+)::(\d+),(\d+),(\d+)/); + for (var tileKey in gMap.glTextures) { + var keyMatches = tileKey.match(/([^:]+)::(\d+),(\d+),(\d+)/); if (keyMatches && keyMatches[1] != "loading") { var txData = { style: keyMatches[1], @@ -510,8 +519,8 @@ var gMap = { } if (delTx) { // Delete texture from GL and from the array we are holding. - gMap.gl.deleteTexture(gMap.glTextures[aTileKey]); - delete gMap.glTextures[aTileKey]; + gMap.gl.deleteTexture(gMap.glTextures[tileKey]); + delete gMap.glTextures[tileKey]; } } }