add more debug comments around image loading
[lantea.git] / js / map.js
index 043da92e0ae7a3d1c110d3705b018da6630ef08d..b734113d1cec49c88f95ed76bf2bb60ac36a20a3 100644 (file)
--- a/js/map.js
+++ b/js/map.js
@@ -121,15 +121,19 @@ function loadPrefs(aEvent) {
 
       document.getElementById("body").addEventListener("keydown", mapEvHandler, false);
 
+      console.log("Events added.");
       document.getElementById("copyright").innerHTML =
           gMapStyles[gMap.activeMap].copyright;
 
+      console.log("Init loading tile...");
       gLoadingTile = new Image();
-      gLoadingTile.src = "style/loading.png";
       gLoadingTile.onload = function() {
+        console.log("Loading tile loaded.");
         var throwEv = new CustomEvent("prefload-done");
         gAction.dispatchEvent(throwEv);
       };
+      console.log("Set loading tile...");
+      gLoadingTile.src = "style/loading.png";
     }
   }
   else {
@@ -235,7 +239,7 @@ var gMap = {
     '  gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);\n' +
     '  vTextureCoord = aTextureCoord;\n' +
     '}'; },
-  getFragShaderSource:function() {
+  getFragShaderSource: function() {
     return 'varying highp vec2 vTextureCoord;\n\n' +
     'uniform sampler2D uImage;\n\n' +
     'void main(void) {\n' +