old pixels optimizations are not needed any more, determine if we even go to tile...
[lantea.git] / js / map.js
... / ...
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1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
3 * You can obtain one at http://mozilla.org/MPL/2.0/. */
4
5var gGLMapCanvas, gTrackCanvas, gTrackContext, gGeolocation;
6var gDebug = false;
7
8var gMinTrackAccuracy = 1000; // meters
9var gTrackWidth = 2; // pixels
10var gTrackColor = "#FF0000";
11var gCurLocSize = 6; // pixels
12var gCurLocColor = "#A00000";
13
14var gMapStyles = {
15 // OSM tile usage policy: http://wiki.openstreetmap.org/wiki/Tile_usage_policy
16 // Find some more OSM ones at http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames#Tile_servers
17 osm_mapnik:
18 {name: "OpenStreetMap (Mapnik)",
19 url: "http://tile.openstreetmap.org/{z}/{x}/{y}.png",
20 copyright: 'Map data and imagery &copy; <a href="http://www.openstreetmap.org/">OpenStreetMap</a> contributors, <a href="http://www.openstreetmap.org/copyright">ODbL/CC-BY-SA</a>'},
21 osm_cyclemap:
22 {name: "Cycle Map (OSM)",
23 url: "http://[a-c].tile.opencyclemap.org/cycle/{z}/{x}/{y}.png",
24 copyright: 'Map data and imagery &copy; <a href="http://www.openstreetmap.org/">OpenStreetMap</a> contributors, <a href="http://www.openstreetmap.org/copyright">ODbL/CC-BY-SA</a>'},
25 osm_transmap:
26 {name: "Transport Map (OSM)",
27 url: "http://[a-c].tile2.opencyclemap.org/transport/{z}/{x}/{y}.png",
28 copyright: 'Map data and imagery &copy; <a href="http://www.openstreetmap.org/">OpenStreetMap</a> contributors, <a href="http://www.openstreetmap.org/copyright">ODbL/CC-BY-SA</a>'},
29 mapquest_open:
30 {name: "MapQuest OSM",
31 url: "http://otile[1-4].mqcdn.com/tiles/1.0.0/osm/{z}/{x}/{y}.png",
32 copyright: 'Map data &copy; <a href="http://www.openstreetmap.org/">OpenStreetMap</a> and contributors (<a href="http://www.openstreetmap.org/copyright">ODbL/CC-BY-SA</a>), tiles Courtesy of <a href="http://www.mapquest.com/">MapQuest</a>.'},
33 mapquest_aerial:
34 {name: "MapQuest Open Aerial",
35 url: "http://otile[1-4].mqcdn.com/tiles/1.0.0/sat/{z}/{x}/{y}.jpg",
36 copyright: 'Tiles Courtesy of <a href="http://www.mapquest.com/">MapQuest</a>, portions Courtesy NASA/JPL-Caltech and U.S. Depart. of Agriculture, Farm Service Agency.'},
37 opengeoserver_arial:
38 {name: "OpenGeoServer Aerial",
39 url: "http://services.opengeoserver.org/tiles/1.0.0/globe.aerial_EPSG3857/{z}/{x}/{y}.png?origin=nw",
40 copyright: 'Tiles by <a href="http://www.opengeoserver.org/">OpenGeoServer.org</a>, <a href="https://creativecommons.org/licenses/by/3.0/at/">CC-BY 3.0 AT</a>.'},
41 google_map:
42 {name: "Google Maps",
43 url: " http://mt1.google.com/vt/x={x}&y={y}&z={z}",
44 copyright: 'Map data and imagery &copy; <a href="http://maps.google.com/">Google</a>'},
45};
46
47var gLastMouseX = 0;
48var gLastMouseY = 0;
49
50var gLoadingTile;
51
52var gMapPrefsLoaded = false;
53
54var gDragging = false;
55var gDragTouchID, gPinchStartWidth;
56
57var gGeoWatchID;
58var gTrack = [];
59var gLastTrackPoint, gLastDrawnPoint;
60var gCenterPosition = true;
61
62var gCurPosMapCache;
63
64function initMap() {
65 gGeolocation = navigator.geolocation;
66 // Set up canvas context.
67 gGLMapCanvas = document.getElementById("map");
68 try {
69 // Try to grab the standard context. If it fails, fallback to experimental.
70 // We also try to tell it we do not need a depth buffer.
71 gMap.gl = gGLMapCanvas.getContext("webgl", {depth: false}) ||
72 gGLMapCanvas.getContext("experimental-webgl", {depth: false});
73 }
74 catch(e) {}
75 // If we don't have a GL context, give up now
76 if (!gMap.gl) {
77 showGLWarningDialog();
78 gMap.gl = null;
79 }
80 gTrackCanvas = document.getElementById("track");
81 gTrackContext = gTrackCanvas.getContext("2d");
82 if (!gMap.activeMap)
83 gMap.activeMap = "osm_mapnik";
84
85 //gDebug = true;
86 if (gDebug) {
87 gGeolocation = geofake;
88 var hiddenList = document.getElementsByClassName("debugHide");
89 // last to first - list of elements with that class is changing!
90 for (var i = hiddenList.length - 1; i >= 0; i--) {
91 hiddenList[i].classList.remove("debugHide");
92 }
93 }
94
95 gAction.addEventListener("prefload-done", gMap.initGL, false);
96
97 console.log("map vars set, loading prefs...");
98 loadPrefs();
99}
100
101function loadPrefs(aEvent) {
102 if (aEvent && aEvent.type == "prefs-step") {
103 console.log("wait: " + gWaitCounter);
104 if (gWaitCounter == 0) {
105 gAction.removeEventListener(aEvent.type, loadPrefs, false);
106 gMapPrefsLoaded = true;
107 console.log("prefs loaded.");
108
109 gTrackCanvas.addEventListener("mouseup", mapEvHandler, false);
110 gTrackCanvas.addEventListener("mousemove", mapEvHandler, false);
111 gTrackCanvas.addEventListener("mousedown", mapEvHandler, false);
112 gTrackCanvas.addEventListener("mouseout", mapEvHandler, false);
113
114 gTrackCanvas.addEventListener("touchstart", mapEvHandler, false);
115 gTrackCanvas.addEventListener("touchmove", mapEvHandler, false);
116 gTrackCanvas.addEventListener("touchend", mapEvHandler, false);
117 gTrackCanvas.addEventListener("touchcancel", mapEvHandler, false);
118 gTrackCanvas.addEventListener("touchleave", mapEvHandler, false);
119
120 gTrackCanvas.addEventListener("wheel", mapEvHandler, false);
121
122 document.getElementById("body").addEventListener("keydown", mapEvHandler, false);
123
124 document.getElementById("copyright").innerHTML =
125 gMapStyles[gMap.activeMap].copyright;
126
127 gLoadingTile = new Image();
128 gLoadingTile.src = "style/loading.png";
129 gLoadingTile.onload = function() {
130 var throwEv = new CustomEvent("prefload-done");
131 gAction.dispatchEvent(throwEv);
132 };
133 }
134 }
135 else {
136 if (aEvent)
137 gAction.removeEventListener(aEvent.type, loadPrefs, false);
138 gAction.addEventListener("prefs-step", loadPrefs, false);
139 gWaitCounter++;
140 gPrefs.get("position", function(aValue) {
141 if (aValue && aValue.x && aValue.y && aValue.z) {
142 gMap.pos = aValue;
143 }
144 gWaitCounter--;
145 var throwEv = new CustomEvent("prefs-step");
146 gAction.dispatchEvent(throwEv);
147 });
148 gWaitCounter++;
149 gPrefs.get("center_map", function(aValue) {
150 if (aValue === undefined)
151 document.getElementById("centerCheckbox").checked = true;
152 else
153 document.getElementById("centerCheckbox").checked = aValue;
154 setCentering(document.getElementById("centerCheckbox"));
155 gWaitCounter--;
156 var throwEv = new CustomEvent("prefs-step");
157 gAction.dispatchEvent(throwEv);
158 });
159 gWaitCounter++;
160 gPrefs.get("tracking_enabled", function(aValue) {
161 if (aValue === undefined)
162 document.getElementById("trackCheckbox").checked = true;
163 else
164 document.getElementById("trackCheckbox").checked = aValue;
165 gWaitCounter--;
166 var throwEv = new CustomEvent("prefs-step");
167 gAction.dispatchEvent(throwEv);
168 });
169 gWaitCounter++;
170 var trackLoadStarted = false;
171 var redrawBase = 100;
172 gTrackStore.getListStepped(function(aTPoint) {
173 if (aTPoint) {
174 // Add in front and return new length.
175 var tracklen = gTrack.unshift(aTPoint);
176 // Redraw track periodically, larger distance the longer it gets.
177 // Initial paint will do initial track drawing.
178 if (tracklen % redrawBase == 0) {
179 drawTrack();
180 redrawBase = tracklen;
181 }
182 }
183 else {
184 // Last point received.
185 drawTrack();
186 }
187 if (!trackLoadStarted) {
188 // We have the most recent point, if present, rest will load async.
189 trackLoadStarted = true;
190 gWaitCounter--;
191 var throwEv = new CustomEvent("prefs-step");
192 gAction.dispatchEvent(throwEv);
193 }
194 });
195 }
196}
197
198var gMap = {
199 gl: null,
200 glShaderProgram: null,
201 glVertexPositionAttr: null,
202 glTextureCoordAttr: null,
203 glResolutionAttr: null,
204 glMapTexture: null,
205 glTextures: {},
206 glTextureKeys: {},
207
208 activeMap: "osm_mapnik",
209 tileSize: 256,
210 maxZoom: 18, // The minimum is 0.
211 zoomFactor: null,
212 pos: {
213 x: 35630000.0, // Current position in the map in pixels at the maximum zoom level (18)
214 y: 23670000.0, // The range is 0-67108864 (2^gMap.maxZoom * gMap.tileSize)
215 z: 5 // This could be fractional if supported being between zoom levels.
216 },
217
218 get width() { return gMap.gl ? gMap.gl.drawingBufferWidth : gGLMapCanvas.width; },
219 get height() { return gMap.gl ? gMap.gl.drawingBufferHeight : gGLMapCanvas.height; },
220
221 getVertShaderSource: function() {
222 return 'attribute vec2 aVertexPosition;\n' +
223 'attribute vec2 aTextureCoord;\n\n' +
224 'uniform vec2 uResolution;\n\n' +
225 'varying highp vec2 vTextureCoord;\n\n' +
226 'void main(void) {\n' +
227 // convert the rectangle from pixels to -1.0 to +1.0 (clipspace) 0.0 to 1.0
228 ' vec2 clipSpace = aVertexPosition * 2.0 / uResolution - 1.0;\n' +
229 ' gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);\n' +
230 ' vTextureCoord = aTextureCoord;\n' +
231 '}'; },
232 getFragShaderSource:function() {
233 return 'varying highp vec2 vTextureCoord;\n\n' +
234 'uniform sampler2D uImage;\n\n' +
235 'void main(void) {\n' +
236 ' gl_FragColor = texture2D(uImage, vTextureCoord);\n' +
237 '}'; },
238
239 initGL: function() {
240 // When called from the event listener, the "this" reference doesn't work, so use the object name.
241 if (gMap.gl) {
242 gMap.gl.viewport(0, 0, gMap.gl.drawingBufferWidth, gMap.gl.drawingBufferHeight);
243 gMap.gl.clearColor(0.0, 0.0, 0.0, 0.5); // Set clear color to black, fully opaque.
244 gMap.gl.clear(gMap.gl.COLOR_BUFFER_BIT|gMap.gl.DEPTH_BUFFER_BIT); // Clear the color.
245
246 // Create and initialize the shaders.
247 var vertShader = gMap.gl.createShader(gMap.gl.VERTEX_SHADER);
248 var fragShader = gMap.gl.createShader(gMap.gl.FRAGMENT_SHADER);
249 gMap.gl.shaderSource(vertShader, gMap.getVertShaderSource());
250 // Compile the shader program.
251 gMap.gl.compileShader(vertShader);
252 // See if it compiled successfully.
253 if (!gMap.gl.getShaderParameter(vertShader, gMap.gl.COMPILE_STATUS)) {
254 console.log("An error occurred compiling the vertex shader: " + gMap.gl.getShaderInfoLog(vertShader));
255 return null;
256 }
257 gMap.gl.shaderSource(fragShader, gMap.getFragShaderSource());
258 // Compile the shader program.
259 gMap.gl.compileShader(fragShader);
260 // See if it compiled successfully.
261 if (!gMap.gl.getShaderParameter(fragShader, gMap.gl.COMPILE_STATUS)) {
262 console.log("An error occurred compiling the fragment shader: " + gMap.gl.getShaderInfoLog(fragShader));
263 return null;
264 }
265
266 gMap.glShaderProgram = gMap.gl.createProgram();
267 gMap.gl.attachShader(gMap.glShaderProgram, vertShader);
268 gMap.gl.attachShader(gMap.glShaderProgram, fragShader);
269 gMap.gl.linkProgram(gMap.glShaderProgram);
270 // If creating the shader program failed, alert
271 if (!gMap.gl.getProgramParameter(gMap.glShaderProgram, gMap.gl.LINK_STATUS)) {
272 alert("Unable to initialize the shader program.");
273 }
274 gMap.gl.useProgram(gMap.glShaderProgram);
275 // Get locations of the attributes.
276 gMap.glVertexPositionAttr = gMap.gl.getAttribLocation(gMap.glShaderProgram, "aVertexPosition");
277 gMap.glTextureCoordAttr = gMap.gl.getAttribLocation(gMap.glShaderProgram, "aTextureCoord");
278 gMap.glResolutionAttr = gMap.gl.getUniformLocation(gMap.glShaderProgram, "uResolution");
279
280 var tileVerticesBuffer = gMap.gl.createBuffer();
281 gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, tileVerticesBuffer);
282 // The vertices are the coordinates of the corner points of the square.
283 var vertices = [
284 0.0, 0.0,
285 1.0, 0.0,
286 0.0, 1.0,
287 0.0, 1.0,
288 1.0, 0.0,
289 1.0, 1.0,
290 ];
291 gMap.gl.bufferData(gMap.gl.ARRAY_BUFFER, new Float32Array(vertices), gMap.gl.STATIC_DRAW);
292 gMap.gl.enableVertexAttribArray(gMap.glTextureCoordAttr);
293 gMap.gl.vertexAttribPointer(gMap.glTextureCoordAttr, 2, gMap.gl.FLOAT, false, 0, 0);
294
295 gMap.loadImageToTexture(gLoadingTile, 0, "loading::0,0,0");
296
297 gMap.gl.uniform2f(gMap.glResolutionAttr, gGLMapCanvas.width, gGLMapCanvas.height);
298
299 // Create a buffer for the position of the rectangle corners.
300 var mapVerticesTextureCoordBuffer = gMap.gl.createBuffer();
301 gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, mapVerticesTextureCoordBuffer);
302 gMap.gl.enableVertexAttribArray(gMap.glVertexPositionAttr);
303 gMap.gl.vertexAttribPointer(gMap.glVertexPositionAttr, 2, gMap.gl.FLOAT, false, 0, 0);
304 }
305
306 var throwEv = new CustomEvent("mapinit-done");
307 gAction.dispatchEvent(throwEv);
308 },
309
310 draw: function() {
311 gMap.assembleGL();
312 drawTrack();
313 },
314
315 assembleGL: function() {
316 if (!gMap.gl) { return; }
317
318 document.getElementById("zoomLevel").textContent = gMap.pos.z;
319 gMap.zoomFactor = Math.pow(2, gMap.maxZoom - gMap.pos.z);
320 var wid = gMap.gl.drawingBufferWidth * gMap.zoomFactor; // Width in level 18 pixels.
321 var ht = gMap.gl.drawingBufferHeight * gMap.zoomFactor; // Height in level 18 pixels.
322 var size = gMap.tileSize * gMap.zoomFactor; // Tile size in level 18 pixels.
323
324 var xMin = gMap.pos.x - wid / 2; // Corners of the window in level 18 pixels.
325 var yMin = gMap.pos.y - ht / 2;
326 var xMax = gMap.pos.x + wid / 2;
327 var yMax = gMap.pos.y + ht / 2;
328
329 if (gMapPrefsLoaded && mainDB)
330 gPrefs.set("position", gMap.pos);
331
332 // Go through all the tiles in the map, find out if to draw them and do so.
333 for (var x = Math.floor(xMin / size); x < Math.ceil(xMax / size); x++) {
334 for (var y = Math.floor(yMin / size); y < Math.ceil(yMax / size); y++) { // slow script warnings on the tablet appear here!
335 // Only go to loading step if we haven't loaded the texture.
336 var coords = {x: x, y: y, z: gMap.pos.z};
337 var tileKey = getTileKey(gMap.activeMap, normalizeCoords(coords));
338 if (!gMap.glTextureKeys[tileKey]) {
339 // Initiate loading/drawing of the actual tile.
340 gTileService.get(gMap.activeMap, coords,
341 function(aImage, aStyle, aCoords, aTileKey) {
342 // Only actually load if this still applies for the current view.
343 if ((aStyle == gMap.activeMap) && (aCoords.z == gMap.pos.z)) {
344 var URL = window.URL;
345 var imgURL = URL.createObjectURL(aImage);
346 var imgObj = new Image();
347 imgObj.onload = function() {
348 var txNr = 1;
349 while (gMap.glTextures["tx" + txNr]) { txNr++; }
350 gMap.loadImageToTexture(imgObj, txNr, aTileKey);
351 requestAnimationFrame(function(aTimestamp) { gMap.drawGL() });
352 URL.revokeObjectURL(imgURL);
353 }
354 imgObj.src = imgURL;
355 }
356 });
357 }
358 }
359 }
360 requestAnimationFrame(function(aTimestamp) { gMap.drawGL() });
361 },
362
363 drawGL: function() {
364 var wid = gMap.gl.drawingBufferWidth * gMap.zoomFactor; // Width in level 18 pixels.
365 var ht = gMap.gl.drawingBufferHeight * gMap.zoomFactor; // Height in level 18 pixels.
366 var size = gMap.tileSize * gMap.zoomFactor; // Tile size in level 18 pixels.
367
368 var xMin = gMap.pos.x - wid / 2; // Corners of the window in level 18 pixels.
369 var yMin = gMap.pos.y - ht / 2;
370 var xMax = gMap.pos.x + wid / 2;
371 var yMax = gMap.pos.y + ht / 2;
372
373 var txIndexList = [];
374 // Go through all the tiles in the map, find out if to draw them and do so.
375 for (var x = Math.floor(xMin / size); x < Math.ceil(xMax / size); x++) {
376 for (var y = Math.floor(yMin / size); y < Math.ceil(yMax / size); y++) { // slow script warnings on the tablet appear here!
377 // Round here is **CRUCIAL** otherwise the images are filtered
378 // and the performance sucks (more than expected).
379 var xoff = Math.round((x * size - xMin) / gMap.zoomFactor);
380 var yoff = Math.round((y * size - yMin) / gMap.zoomFactor);
381 // Draw the tile, first find out the index of the texture to use.
382 var norm = normalizeCoords({x: x, y: y, z: gMap.pos.z});
383 var tileKey = getTileKey(gMap.activeMap, norm);
384 var txIndex = gMap.glTextureKeys[tileKey];
385 if (!txIndex) { txIndex = 0; }
386 txIndexList.push(txIndex);
387 gMap.drawTileGL(xoff, yoff, txIndex);
388 }
389 }
390 console.log("Used Indexes: " + txIndexList.join(","));
391 },
392
393 resizeAndDraw: function() {
394 var viewportWidth = Math.min(window.innerWidth, window.outerWidth);
395 var viewportHeight = Math.min(window.innerHeight, window.outerHeight);
396 if (gGLMapCanvas && gTrackCanvas) {
397 gGLMapCanvas.width = viewportWidth;
398 gGLMapCanvas.height = viewportHeight;
399 gTrackCanvas.width = viewportWidth;
400 gTrackCanvas.height = viewportHeight;
401 if (gMap.gl) {
402 // Size viewport to canvas size.
403 gMap.gl.viewport(0, 0, gMap.gl.drawingBufferWidth, gMap.gl.drawingBufferHeight);
404 // Clear the color.
405 gMap.gl.clear(gMap.gl.COLOR_BUFFER_BIT);
406 // Make sure the vertex shader get the right resolution.
407 gMap.gl.uniform2f(gMap.glResolutionAttr, gGLMapCanvas.width, gGLMapCanvas.height);
408 }
409 gMap.draw();
410 showUI();
411 }
412 },
413
414 drawTileGL: function(aLeft, aRight, aTextureIndex) {
415 gMap.gl.activeTexture(gMap.gl.TEXTURE0);
416 gMap.gl.bindTexture(gMap.gl.TEXTURE_2D, gMap.glTextures["tx" + aTextureIndex]);
417 // Set uImage to refer to TEXTURE0
418 gMap.gl.uniform1i(gMap.gl.getUniformLocation(gMap.glShaderProgram, "uImage"), 0);
419 var x_start = aLeft;
420 var i_width = gMap.tileSize;
421 var y_start = aRight;
422 var i_height = gMap.tileSize;
423 var textureCoordinates = [
424 x_start, y_start,
425 x_start + i_width, y_start,
426 x_start, y_start + i_height,
427 x_start, y_start + i_height,
428 x_start + i_width, y_start,
429 x_start + i_width, y_start + i_height,
430 ];
431 gMap.gl.bufferData(gMap.gl.ARRAY_BUFFER, new Float32Array(textureCoordinates), gMap.gl.STATIC_DRAW);
432
433 // There are 6 indices in textureCoordinates.
434 gMap.gl.drawArrays(gMap.gl.TRIANGLES, 0, 6);
435 },
436
437 loadImageToTexture: function(aImage, aTextureIndex, aTileKey) {
438 // TODO: Get rid of old textures.
439 gMap.glTextureKeys[aTileKey] = aTextureIndex;
440 // Create and bind texture.
441 gMap.glTextures["tx" + aTextureIndex] = gMap.gl.createTexture();
442 gMap.gl.bindTexture(gMap.gl.TEXTURE_2D, gMap.glTextures["tx" + aTextureIndex]);
443 // Set params for how the texture minifies and magnifies (wrap params are not needed as we're power-of-two).
444 gMap.gl.texParameteri(gMap.gl.TEXTURE_2D, gMap.gl.TEXTURE_MIN_FILTER, gMap.gl.NEAREST);
445 gMap.gl.texParameteri(gMap.gl.TEXTURE_2D, gMap.gl.TEXTURE_MAG_FILTER, gMap.gl.NEAREST);
446 // Upload the image into the texture.
447 gMap.gl.texImage2D(gMap.gl.TEXTURE_2D, 0, gMap.gl.RGBA, gMap.gl.RGBA, gMap.gl.UNSIGNED_BYTE, aImage);
448 },
449}
450
451// Using scale(x, y) together with drawing old data on scaled canvas would be an improvement for zooming.
452// See https://developer.mozilla.org/en-US/docs/Canvas_tutorial/Transformations#Scaling
453
454function zoomIn() {
455 if (gMap.pos.z < gMap.maxZoom) {
456 gMap.pos.z++;
457 gMap.draw();
458 }
459}
460
461function zoomOut() {
462 if (gMap.pos.z > 0) {
463 gMap.pos.z--;
464 gMap.draw();
465 }
466}
467
468function zoomTo(aTargetLevel) {
469 aTargetLevel = parseInt(aTargetLevel);
470 if (aTargetLevel >= 0 && aTargetLevel <= gMap.maxZoom) {
471 gMap.pos.z = aTargetLevel;
472 gMap.draw();
473 }
474}
475
476function gps2xy(aLatitude, aLongitude) {
477 var maxZoomFactor = Math.pow(2, gMap.maxZoom) * gMap.tileSize;
478 var convLat = aLatitude * Math.PI / 180;
479 var rawY = (1 - Math.log(Math.tan(convLat) +
480 1 / Math.cos(convLat)) / Math.PI) / 2 * maxZoomFactor;
481 var rawX = (aLongitude + 180) / 360 * maxZoomFactor;
482 return {x: Math.round(rawX),
483 y: Math.round(rawY)};
484}
485
486function xy2gps(aX, aY) {
487 var maxZoomFactor = Math.pow(2, gMap.maxZoom) * gMap.tileSize;
488 var n = Math.PI - 2 * Math.PI * aY / maxZoomFactor;
489 return {latitude: 180 / Math.PI *
490 Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))),
491 longitude: aX / maxZoomFactor * 360 - 180};
492}
493
494function setMapStyle() {
495 var mapSel = document.getElementById("mapSelector");
496 if (mapSel.selectedIndex >= 0 && gMap.activeMap != mapSel.value) {
497 gMap.activeMap = mapSel.value;
498 document.getElementById("copyright").innerHTML =
499 gMapStyles[gMap.activeMap].copyright;
500 showUI();
501 gMap.draw();
502 }
503}
504
505// A sane mod function that works for negative numbers.
506// Returns a % b.
507function mod(a, b) {
508 return ((a % b) + b) % b;
509}
510
511function normalizeCoords(aCoords) {
512 var zoomFactor = Math.pow(2, aCoords.z);
513 return {x: mod(aCoords.x, zoomFactor),
514 y: mod(aCoords.y, zoomFactor),
515 z: aCoords.z};
516}
517
518function getTileKey(aStyle, aNormalizedCoords) {
519 return aStyle + "::" +
520 aNormalizedCoords.x + "," +
521 aNormalizedCoords.y + "," +
522 aNormalizedCoords.z;
523}
524
525// Returns true if the tile is outside the current view.
526function isOutsideWindow(t) {
527 var pos = decodeIndex(t);
528
529 var zoomFactor = Math.pow(2, gMap.maxZoom - pos.z);
530 var wid = gMap.width * zoomFactor;
531 var ht = gMap.height * zoomFactor;
532
533 pos.x *= zoomFactor;
534 pos.y *= zoomFactor;
535
536 var sz = gMap.tileSize * zoomFactor;
537 if (pos.x > gMap.pos.x + wid / 2 || pos.y > gMap.pos.y + ht / 2 ||
538 pos.x + sz < gMap.pos.x - wid / 2 || pos.y - sz < gMap.pos.y - ht / 2)
539 return true;
540 return false;
541}
542
543function encodeIndex(x, y, z) {
544 var norm = normalizeCoords({x: x, y: y, z: z});
545 return norm.x + "," + norm.y + "," + norm.z;
546}
547
548function decodeIndex(encodedIdx) {
549 var ind = encodedIdx.split(",", 3);
550 return {x: ind[0], y: ind[1], z: ind[2]};
551}
552
553function drawTrack() {
554 gLastDrawnPoint = null;
555 gCurPosMapCache = undefined;
556 gTrackContext.clearRect(0, 0, gTrackCanvas.width, gTrackCanvas.height);
557 if (gTrack.length) {
558 for (var i = 0; i < gTrack.length; i++) {
559 drawTrackPoint(gTrack[i].coords.latitude, gTrack[i].coords.longitude,
560 (i + 1 >= gTrack.length));
561 }
562 }
563}
564
565function drawTrackPoint(aLatitude, aLongitude, lastPoint) {
566 var trackpoint = gps2xy(aLatitude, aLongitude);
567 // lastPoint is for optimizing (not actually executing the draw until the last)
568 trackpoint.optimized = (lastPoint === false);
569 var mappos = {x: Math.round((trackpoint.x - gMap.pos.x) / gMap.zoomFactor + gMap.width / 2),
570 y: Math.round((trackpoint.y - gMap.pos.y) / gMap.zoomFactor + gMap.height / 2)};
571
572 if (!gLastDrawnPoint || !gLastDrawnPoint.optimized) {
573 gTrackContext.strokeStyle = gTrackColor;
574 gTrackContext.fillStyle = gTrackContext.strokeStyle;
575 gTrackContext.lineWidth = gTrackWidth;
576 gTrackContext.lineCap = "round";
577 gTrackContext.lineJoin = "round";
578 }
579 if (!gLastDrawnPoint || gLastDrawnPoint == trackpoint) {
580 // This breaks optimiziation, so make sure to close path and reset optimization.
581 if (gLastDrawnPoint && gLastDrawnPoint.optimized)
582 gTrackContext.stroke();
583 gTrackContext.beginPath();
584 trackpoint.optimized = false;
585 gTrackContext.arc(mappos.x, mappos.y,
586 gTrackContext.lineWidth, 0, Math.PI * 2, false);
587 gTrackContext.fill();
588 }
589 else {
590 if (!gLastDrawnPoint || !gLastDrawnPoint.optimized) {
591 gTrackContext.beginPath();
592 gTrackContext.moveTo(Math.round((gLastDrawnPoint.x - gMap.pos.x) / gMap.zoomFactor + gMap.width / 2),
593 Math.round((gLastDrawnPoint.y - gMap.pos.y) / gMap.zoomFactor + gMap.height / 2));
594 }
595 gTrackContext.lineTo(mappos.x, mappos.y);
596 if (!trackpoint.optimized)
597 gTrackContext.stroke();
598 }
599 gLastDrawnPoint = trackpoint;
600}
601
602function drawCurrentLocation(trackPoint) {
603 var locpoint = gps2xy(trackPoint.coords.latitude, trackPoint.coords.longitude);
604 var circleRadius = Math.round(gCurLocSize / 2);
605 var mappos = {x: Math.round((locpoint.x - gMap.pos.x) / gMap.zoomFactor + gMap.width / 2),
606 y: Math.round((locpoint.y - gMap.pos.y) / gMap.zoomFactor + gMap.height / 2)};
607
608 undrawCurrentLocation();
609
610 // Cache overdrawn area.
611 gCurPosMapCache =
612 {point: locpoint,
613 radius: circleRadius,
614 data: gTrackContext.getImageData(mappos.x - circleRadius,
615 mappos.y - circleRadius,
616 circleRadius * 2, circleRadius * 2)};
617
618 gTrackContext.strokeStyle = gCurLocColor;
619 gTrackContext.fillStyle = gTrackContext.strokeStyle;
620 gTrackContext.beginPath();
621 gTrackContext.arc(mappos.x, mappos.y,
622 circleRadius, 0, Math.PI * 2, false);
623 gTrackContext.fill();
624}
625
626function undrawCurrentLocation() {
627 if (gCurPosMapCache) {
628 var oldpoint = gCurPosMapCache.point;
629 var oldmp = {x: Math.round((oldpoint.x - gMap.pos.x) / gMap.zoomFactor + gMap.width / 2),
630 y: Math.round((oldpoint.y - gMap.pos.y) / gMap.zoomFactor + gMap.height / 2)};
631 gTrackContext.putImageData(gCurPosMapCache.data,
632 oldmp.x - gCurPosMapCache.radius,
633 oldmp.y - gCurPosMapCache.radius);
634 gCurPosMapCache = undefined;
635 }
636}
637
638var mapEvHandler = {
639 handleEvent: function(aEvent) {
640 var touchEvent = aEvent.type.indexOf('touch') != -1;
641
642 if (touchEvent) {
643 aEvent.stopPropagation();
644 }
645
646 // Bail out if the event is happening on an input.
647 if (aEvent.target.tagName.toLowerCase() == "input")
648 return;
649
650 // Bail out on unwanted map moves, but not zoom or keyboard events.
651 if (aEvent.type.indexOf("mouse") === 0 || aEvent.type.indexOf("touch") === 0) {
652 // Bail out if this is neither a touch nor left-click.
653 if (!touchEvent && aEvent.button != 0)
654 return;
655
656 // Bail out if the started touch can't be found.
657 if (touchEvent && gDragging &&
658 !aEvent.changedTouches.identifiedTouch(gDragTouchID))
659 return;
660 }
661
662 var coordObj = touchEvent ?
663 aEvent.changedTouches.identifiedTouch(gDragTouchID) :
664 aEvent;
665
666 switch (aEvent.type) {
667 case "mousedown":
668 case "touchstart":
669 if (touchEvent) {
670 if (aEvent.targetTouches.length == 2) {
671 gPinchStartWidth = Math.sqrt(
672 Math.pow(aEvent.targetTouches.item(1).clientX -
673 aEvent.targetTouches.item(0).clientX, 2) +
674 Math.pow(aEvent.targetTouches.item(1).clientY -
675 aEvent.targetTouches.item(0).clientY, 2)
676 );
677 }
678 gDragTouchID = aEvent.changedTouches.item(0).identifier;
679 coordObj = aEvent.changedTouches.identifiedTouch(gDragTouchID);
680 }
681 var x = coordObj.clientX - gGLMapCanvas.offsetLeft;
682 var y = coordObj.clientY - gGLMapCanvas.offsetTop;
683
684 if (touchEvent || aEvent.button === 0) {
685 gDragging = true;
686 }
687 gLastMouseX = x;
688 gLastMouseY = y;
689 showUI();
690 break;
691 case "mousemove":
692 case "touchmove":
693 if (touchEvent && aEvent.targetTouches.length == 2) {
694 curPinchStartWidth = Math.sqrt(
695 Math.pow(aEvent.targetTouches.item(1).clientX -
696 aEvent.targetTouches.item(0).clientX, 2) +
697 Math.pow(aEvent.targetTouches.item(1).clientY -
698 aEvent.targetTouches.item(0).clientY, 2)
699 );
700 if (!gPinchStartWidth)
701 gPinchStartWidth = curPinchStartWidth;
702
703 if (gPinchStartWidth / curPinchStartWidth > 1.7 ||
704 gPinchStartWidth / curPinchStartWidth < 0.6) {
705 var newZoomLevel = gMap.pos.z + (gPinchStartWidth < curPinchStartWidth ? 1 : -1);
706 if ((newZoomLevel >= 0) && (newZoomLevel <= gMap.maxZoom)) {
707 // Calculate new center of the map - preserve middle of pinch.
708 // This means that pixel distance between old center and middle
709 // must equal pixel distance of new center and middle.
710 var x = (aEvent.targetTouches.item(1).clientX +
711 aEvent.targetTouches.item(0).clientX) / 2 -
712 gGLMapCanvas.offsetLeft;
713 var y = (aEvent.targetTouches.item(1).clientY +
714 aEvent.targetTouches.item(0).clientY) / 2 -
715 gGLMapCanvas.offsetTop;
716
717 // Zoom factor after this action.
718 var newZoomFactor = Math.pow(2, gMap.maxZoom - newZoomLevel);
719 gMap.pos.x -= (x - gMap.width / 2) * (newZoomFactor - gMap.zoomFactor);
720 gMap.pos.y -= (y - gMap.height / 2) * (newZoomFactor - gMap.zoomFactor);
721
722 if (gPinchStartWidth < curPinchStartWidth)
723 zoomIn();
724 else
725 zoomOut();
726
727 // Reset pinch start width and start another pinch gesture.
728 gPinchStartWidth = null;
729 }
730 }
731 // If we are in a pinch, do not drag.
732 break;
733 }
734 var x = coordObj.clientX - gGLMapCanvas.offsetLeft;
735 var y = coordObj.clientY - gGLMapCanvas.offsetTop;
736 if (gDragging === true) {
737 var dX = x - gLastMouseX;
738 var dY = y - gLastMouseY;
739 gMap.pos.x -= dX * gMap.zoomFactor;
740 gMap.pos.y -= dY * gMap.zoomFactor;
741 gMap.draw();
742 showUI();
743 }
744 gLastMouseX = x;
745 gLastMouseY = y;
746 break;
747 case "mouseup":
748 case "touchend":
749 gPinchStartWidth = null;
750 gDragging = false;
751 showUI();
752 break;
753 case "mouseout":
754 case "touchcancel":
755 case "touchleave":
756 //gDragging = false;
757 break;
758 case "wheel":
759 // If we'd want pixels, we'd need to calc up using aEvent.deltaMode.
760 // See https://developer.mozilla.org/en-US/docs/Mozilla_event_reference/wheel
761
762 // Only accept (non-null) deltaY values
763 if (!aEvent.deltaY)
764 break;
765
766 // Debug output: "coordinates" of the point the mouse was over.
767 /*
768 var ptCoord = {x: gMap.pos.x + (x - gMap.width / 2) * gMap.zoomFactor,
769 y: gMap.pos.y + (x - gMap.height / 2) * gMap.zoomFactor};
770 var gpsCoord = xy2gps(ptCoord.x, ptCoord.y);
771 var pt2Coord = gps2xy(gpsCoord.latitude, gpsCoord.longitude);
772 console.log(ptCoord.x + "/" + ptCoord.y + " - " +
773 gpsCoord.latitude + "/" + gpsCoord.longitude + " - " +
774 pt2Coord.x + "/" + pt2Coord.y);
775 */
776
777 var newZoomLevel = gMap.pos.z + (aEvent.deltaY < 0 ? 1 : -1);
778 if ((newZoomLevel >= 0) && (newZoomLevel <= gMap.maxZoom)) {
779 // Calculate new center of the map - same point stays under the mouse.
780 // This means that the pixel distance between the old center and point
781 // must equal the pixel distance of the new center and that point.
782 var x = coordObj.clientX - gGLMapCanvas.offsetLeft;
783 var y = coordObj.clientY - gGLMapCanvas.offsetTop;
784
785 // Zoom factor after this action.
786 var newZoomFactor = Math.pow(2, gMap.maxZoom - newZoomLevel);
787 gMap.pos.x -= (x - gMap.width / 2) * (newZoomFactor - gMap.zoomFactor);
788 gMap.pos.y -= (y - gMap.height / 2) * (newZoomFactor - gMap.zoomFactor);
789
790 if (aEvent.deltaY < 0)
791 zoomIn();
792 else
793 zoomOut();
794 }
795 break;
796 case "keydown":
797 // Allow keyboard control to move and zoom the map.
798 // Should use aEvent.key instead of aEvent.which but needs bug 680830.
799 // See https://developer.mozilla.org/en-US/docs/DOM/Mozilla_event_reference/keydown
800 var dX = 0;
801 var dY = 0;
802 switch (aEvent.which) {
803 case 39: // right
804 dX = -gMap.tileSize / 2;
805 break;
806 case 37: // left
807 dX = gMap.tileSize / 2;
808 break;
809 case 38: // up
810 dY = gMap.tileSize / 2;
811 break;
812 case 40: // down
813 dY = -gMap.tileSize / 2;
814 break;
815 case 87: // w
816 case 107: // + (numpad)
817 case 171: // + (normal key)
818 zoomIn();
819 break;
820 case 83: // s
821 case 109: // - (numpad)
822 case 173: // - (normal key)
823 zoomOut();
824 break;
825 case 48: // 0
826 case 49: // 1
827 case 50: // 2
828 case 51: // 3
829 case 52: // 4
830 case 53: // 5
831 case 54: // 6
832 case 55: // 7
833 case 56: // 8
834 zoomTo(aEvent.which - 38);
835 break;
836 case 57: // 9
837 zoomTo(9);
838 break;
839 case 96: // 0 (numpad)
840 case 97: // 1 (numpad)
841 case 98: // 2 (numpad)
842 case 99: // 3 (numpad)
843 case 100: // 4 (numpad)
844 case 101: // 5 (numpad)
845 case 102: // 6 (numpad)
846 case 103: // 7 (numpad)
847 case 104: // 8 (numpad)
848 zoomTo(aEvent.which - 86);
849 break;
850 case 105: // 9 (numpad)
851 zoomTo(9);
852 break;
853 default: // not supported
854 console.log("key not supported: " + aEvent.which);
855 break;
856 }
857
858 // Move if needed.
859 if (dX || dY) {
860 gMap.pos.x -= dX * gMap.zoomFactor;
861 gMap.pos.y -= dY * gMap.zoomFactor;
862 gMap.draw();
863 }
864 break;
865 }
866 }
867};
868
869var geofake = {
870 tracking: false,
871 lastPos: {x: undefined, y: undefined},
872 watchPosition: function(aSuccessCallback, aErrorCallback, aPrefObject) {
873 this.tracking = true;
874 var watchCall = function() {
875 // calc new position in lat/lon degrees
876 // 90° on Earth surface are ~10,000 km at the equator,
877 // so try moving at most 10m at a time
878 if (geofake.lastPos.x)
879 geofake.lastPos.x += (Math.random() - .5) * 90 / 1000000
880 else
881 geofake.lastPos.x = 48.208174
882 if (geofake.lastPos.y)
883 geofake.lastPos.y += (Math.random() - .5) * 90 / 1000000
884 else
885 geofake.lastPos.y = 16.373819
886 aSuccessCallback({timestamp: Date.now(),
887 coords: {latitude: geofake.lastPos.x,
888 longitude: geofake.lastPos.y,
889 accuracy: 20}});
890 if (geofake.tracking)
891 setTimeout(watchCall, 1000);
892 };
893 setTimeout(watchCall, 1000);
894 return "foo";
895 },
896 clearWatch: function(aID) {
897 this.tracking = false;
898 }
899}
900
901function setCentering(aCheckbox) {
902 if (gMapPrefsLoaded && mainDB)
903 gPrefs.set("center_map", aCheckbox.checked);
904 gCenterPosition = aCheckbox.checked;
905}
906
907function setTracking(aCheckbox) {
908 if (gMapPrefsLoaded && mainDB)
909 gPrefs.set("tracking_enabled", aCheckbox.checked);
910 if (aCheckbox.checked)
911 startTracking();
912 else
913 endTracking();
914}
915
916function startTracking() {
917 if (gGeolocation) {
918 gActionLabel.textContent = "Establishing Position";
919 gAction.style.display = "block";
920 gGeoWatchID = gGeolocation.watchPosition(
921 function(position) {
922 if (gActionLabel.textContent) {
923 gActionLabel.textContent = "";
924 gAction.style.display = "none";
925 }
926 // Coords spec: https://developer.mozilla.org/en/XPCOM_Interface_Reference/NsIDOMGeoPositionCoords
927 var tPoint = {time: position.timestamp,
928 coords: {latitude: position.coords.latitude,
929 longitude: position.coords.longitude,
930 altitude: position.coords.altitude,
931 accuracy: position.coords.accuracy,
932 altitudeAccuracy: position.coords.altitudeAccuracy,
933 heading: position.coords.heading,
934 speed: position.coords.speed},
935 beginSegment: !gLastTrackPoint};
936 // Only add point to track is accuracy is good enough.
937 if (tPoint.coords.accuracy < gMinTrackAccuracy) {
938 gLastTrackPoint = tPoint;
939 gTrack.push(tPoint);
940 try { gTrackStore.push(tPoint); } catch(e) {}
941 var redrawn = false;
942 if (gCenterPosition) {
943 var posCoord = gps2xy(position.coords.latitude,
944 position.coords.longitude);
945 if (Math.abs(gMap.pos.x - posCoord.x) > gMap.width * gMap.zoomFactor / 4 ||
946 Math.abs(gMap.pos.y - posCoord.y) > gMap.height * gMap.zoomFactor / 4) {
947 gMap.pos.x = posCoord.x;
948 gMap.pos.y = posCoord.y;
949 gMap.draw(); // This draws the current point as well.
950 redrawn = true;
951 }
952 }
953 if (!redrawn)
954 undrawCurrentLocation();
955 drawTrackPoint(position.coords.latitude, position.coords.longitude, true);
956 }
957 drawCurrentLocation(tPoint);
958 },
959 function(error) {
960 // Ignore erros for the moment, but this is good for debugging.
961 // See https://developer.mozilla.org/en/Using_geolocation#Handling_errors
962 if (gDebug)
963 console.log(error.message);
964 },
965 {enableHighAccuracy: true}
966 );
967 }
968}
969
970function endTracking() {
971 if (gActionLabel.textContent) {
972 gActionLabel.textContent = "";
973 gAction.style.display = "none";
974 }
975 if (gGeoWatchID) {
976 gGeolocation.clearWatch(gGeoWatchID);
977 }
978}
979
980function clearTrack() {
981 gTrack = [];
982 gTrackStore.clear();
983 drawTrack();
984}
985
986var gTileService = {
987 objStore: "tilecache",
988
989 ageLimit: 14 * 86400 * 1000, // 2 weeks (in ms)
990
991 get: function(aStyle, aCoords, aCallback) {
992 var norm = normalizeCoords(aCoords);
993 var dbkey = getTileKey(aStyle, norm);
994 this.getDBCache(dbkey, function(aResult, aEvent) {
995 if (aResult) {
996 // We did get a cached object.
997 aCallback(aResult.image, aStyle, aCoords, dbkey);
998 // Look at the timestamp and return if it's not too old.
999 if (aResult.timestamp + gTileService.ageLimit > Date.now())
1000 return;
1001 // Reload cached tile otherwise.
1002 var oldDate = new Date(aResult.timestamp);
1003 console.log("reload cached tile: " + dbkey + " - " + oldDate.toUTCString());
1004 }
1005 // Retrieve image from the web and store it in the cache.
1006 var XHR = new XMLHttpRequest();
1007 XHR.open("GET",
1008 gMapStyles[aStyle].url
1009 .replace("{x}", norm.x)
1010 .replace("{y}", norm.y)
1011 .replace("{z}", norm.z)
1012 .replace("[a-c]", String.fromCharCode(97 + Math.floor(Math.random() * 2)))
1013 .replace("[1-4]", 1 + Math.floor(Math.random() * 3)),
1014 true);
1015 XHR.responseType = "blob";
1016 XHR.addEventListener("load", function () {
1017 if (XHR.status === 200) {
1018 var blob = XHR.response;
1019 aCallback(blob, aStyle, aCoords, dbkey);
1020 gTileService.setDBCache(dbkey, {image: blob, timestamp: Date.now()});
1021 }
1022 }, false);
1023 XHR.send();
1024 });
1025 },
1026
1027 getDBCache: function(aKey, aCallback) {
1028 if (!mainDB)
1029 return;
1030 var transaction = mainDB.transaction([this.objStore]);
1031 var request = transaction.objectStore(this.objStore).get(aKey);
1032 request.onsuccess = function(event) {
1033 aCallback(request.result, event);
1034 };
1035 request.onerror = function(event) {
1036 // Errors can be handled here.
1037 aCallback(undefined, event);
1038 };
1039 },
1040
1041 setDBCache: function(aKey, aValue, aCallback) {
1042 if (!mainDB)
1043 return;
1044 var success = false;
1045 var transaction = mainDB.transaction([this.objStore], "readwrite");
1046 var objStore = transaction.objectStore(this.objStore);
1047 var request = objStore.put(aValue, aKey);
1048 request.onsuccess = function(event) {
1049 success = true;
1050 if (aCallback)
1051 aCallback(success, event);
1052 };
1053 request.onerror = function(event) {
1054 // Errors can be handled here.
1055 if (aCallback)
1056 aCallback(success, event);
1057 };
1058 },
1059
1060 unsetDBCache: function(aKey, aCallback) {
1061 if (!mainDB)
1062 return;
1063 var success = false;
1064 var transaction = mainDB.transaction([this.objStore], "readwrite");
1065 var request = transaction.objectStore(this.objStore).delete(aKey);
1066 request.onsuccess = function(event) {
1067 success = true;
1068 if (aCallback)
1069 aCallback(success, event);
1070 };
1071 request.onerror = function(event) {
1072 // Errors can be handled here.
1073 if (aCallback)
1074 aCallback(success, event);
1075 }
1076 },
1077
1078 clearDB: function(aCallback) {
1079 if (!mainDB)
1080 return;
1081 var success = false;
1082 var transaction = mainDB.transaction([this.objStore], "readwrite");
1083 var request = transaction.objectStore(this.objStore).clear();
1084 request.onsuccess = function(event) {
1085 success = true;
1086 if (aCallback)
1087 aCallback(success, event);
1088 };
1089 request.onerror = function(event) {
1090 // Errors can be handled here.
1091 if (aCallback)
1092 aCallback(success, event);
1093 }
1094 }
1095};