Try to handle GL context losses
[lantea.git] / js / map.js
... / ...
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1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
3 * You can obtain one at http://mozilla.org/MPL/2.0/. */
4
5var gGLMapCanvas, gTrackCanvas, gTrackContext, gGeolocation;
6var gDebug = false;
7
8var gMinTrackAccuracy = 1000; // meters
9var gTrackWidth = 2; // pixels
10var gTrackColor = "#FF0000";
11var gCurLocSize = 6; // pixels
12var gCurLocColor = "#A00000";
13
14var gMapStyles = {
15 // OSM tile usage policy: http://wiki.openstreetmap.org/wiki/Tile_usage_policy
16 // Find some more OSM ones at http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames#Tile_servers
17 osm_mapnik:
18 {name: "OpenStreetMap (Mapnik)",
19 url: "http://tile.openstreetmap.org/{z}/{x}/{y}.png",
20 copyright: 'Map data and imagery &copy; <a href="http://www.openstreetmap.org/">OpenStreetMap</a> contributors, <a href="http://www.openstreetmap.org/copyright">ODbL/CC-BY-SA</a>'},
21 osm_cyclemap:
22 {name: "Cycle Map (OSM)",
23 url: "http://[a-c].tile.opencyclemap.org/cycle/{z}/{x}/{y}.png",
24 copyright: 'Map data and imagery &copy; <a href="http://www.openstreetmap.org/">OpenStreetMap</a> contributors, <a href="http://www.openstreetmap.org/copyright">ODbL/CC-BY-SA</a>'},
25 osm_transmap:
26 {name: "Transport Map (OSM)",
27 url: "http://[a-c].tile2.opencyclemap.org/transport/{z}/{x}/{y}.png",
28 copyright: 'Map data and imagery &copy; <a href="http://www.openstreetmap.org/">OpenStreetMap</a> contributors, <a href="http://www.openstreetmap.org/copyright">ODbL/CC-BY-SA</a>'},
29 mapquest_open:
30 {name: "MapQuest OSM",
31 url: "http://otile[1-4].mqcdn.com/tiles/1.0.0/osm/{z}/{x}/{y}.png",
32 copyright: 'Map data &copy; <a href="http://www.openstreetmap.org/">OpenStreetMap</a> and contributors (<a href="http://www.openstreetmap.org/copyright">ODbL/CC-BY-SA</a>), tiles Courtesy of <a href="http://www.mapquest.com/">MapQuest</a>.'},
33 mapquest_aerial:
34 {name: "MapQuest Open Aerial",
35 url: "http://otile[1-4].mqcdn.com/tiles/1.0.0/sat/{z}/{x}/{y}.jpg",
36 copyright: 'Tiles Courtesy of <a href="http://www.mapquest.com/">MapQuest</a>, portions Courtesy NASA/JPL-Caltech and U.S. Depart. of Agriculture, Farm Service Agency.'},
37 opengeoserver_arial:
38 {name: "OpenGeoServer Aerial",
39 url: "http://services.opengeoserver.org/tiles/1.0.0/globe.aerial_EPSG3857/{z}/{x}/{y}.png?origin=nw",
40 copyright: 'Tiles by <a href="http://www.opengeoserver.org/">OpenGeoServer.org</a>, <a href="https://creativecommons.org/licenses/by/3.0/at/">CC-BY 3.0 AT</a>.'},
41 google_map:
42 {name: "Google Maps",
43 url: " http://mt1.google.com/vt/x={x}&y={y}&z={z}",
44 copyright: 'Map data and imagery &copy; <a href="http://maps.google.com/">Google</a>'},
45};
46
47var gLastMouseX = 0;
48var gLastMouseY = 0;
49
50var gLoadingTile;
51
52var gMapPrefsLoaded = false;
53
54var gDragging = false;
55var gDragTouchID, gPinchStartWidth;
56
57var gGeoWatchID;
58var gTrack = [];
59var gLastTrackPoint, gLastDrawnPoint;
60var gCenterPosition = true;
61
62var gCurPosMapCache;
63
64function initMap() {
65 gGeolocation = navigator.geolocation;
66 // Set up canvas context.
67 gGLMapCanvas = document.getElementById("map");
68 try {
69 // Try to grab the standard context. If it fails, fallback to experimental.
70 // We also try to tell it we do not need a depth buffer.
71 gMap.gl = gGLMapCanvas.getContext("webgl", {depth: false}) ||
72 gGLMapCanvas.getContext("experimental-webgl", {depth: false});
73 }
74 catch(e) {}
75 if (!gMap.gl) {
76 // If we don't have a GL context, give up now
77 showGLWarningDialog();
78 gMap.gl = null;
79 }
80 else {
81 // GL context can be lost at any time, handle that.
82 // See http://www.khronos.org/webgl/wiki/HandlingContextLost
83 gGLMapCanvas.addEventListener("webglcontextlost",
84 gMap.handleContextLost, false);
85 gGLMapCanvas.addEventListener("webglcontextrestored",
86 gMap.handleContextRestored, false);
87 }
88 gTrackCanvas = document.getElementById("track");
89 gTrackContext = gTrackCanvas.getContext("2d");
90 if (!gMap.activeMap)
91 gMap.activeMap = "osm_mapnik";
92
93 //gDebug = true;
94 if (gDebug) {
95 gGeolocation = geofake;
96 var hiddenList = document.getElementsByClassName("debugHide");
97 // last to first - list of elements with that class is changing!
98 for (var i = hiddenList.length - 1; i >= 0; i--) {
99 hiddenList[i].classList.remove("debugHide");
100 }
101 }
102
103 gAction.addEventListener("prefload-done", gMap.initGL, false);
104
105 console.log("map vars set, loading prefs...");
106 loadPrefs();
107}
108
109function loadPrefs(aEvent) {
110 if (aEvent && aEvent.type == "prefs-step") {
111 console.log("wait: " + gWaitCounter);
112 if (gWaitCounter == 0) {
113 gAction.removeEventListener(aEvent.type, loadPrefs, false);
114 gMapPrefsLoaded = true;
115 console.log("prefs loaded.");
116
117 gTrackCanvas.addEventListener("mouseup", mapEvHandler, false);
118 gTrackCanvas.addEventListener("mousemove", mapEvHandler, false);
119 gTrackCanvas.addEventListener("mousedown", mapEvHandler, false);
120 gTrackCanvas.addEventListener("mouseout", mapEvHandler, false);
121
122 gTrackCanvas.addEventListener("touchstart", mapEvHandler, false);
123 gTrackCanvas.addEventListener("touchmove", mapEvHandler, false);
124 gTrackCanvas.addEventListener("touchend", mapEvHandler, false);
125 gTrackCanvas.addEventListener("touchcancel", mapEvHandler, false);
126 gTrackCanvas.addEventListener("touchleave", mapEvHandler, false);
127
128 gTrackCanvas.addEventListener("wheel", mapEvHandler, false);
129
130 document.getElementById("body").addEventListener("keydown", mapEvHandler, false);
131
132 document.getElementById("copyright").innerHTML =
133 gMapStyles[gMap.activeMap].copyright;
134
135 gLoadingTile = new Image();
136 gLoadingTile.src = "style/loading.png";
137 gLoadingTile.onload = function() {
138 var throwEv = new CustomEvent("prefload-done");
139 gAction.dispatchEvent(throwEv);
140 };
141 }
142 }
143 else {
144 if (aEvent)
145 gAction.removeEventListener(aEvent.type, loadPrefs, false);
146 gAction.addEventListener("prefs-step", loadPrefs, false);
147 gWaitCounter++;
148 gPrefs.get("position", function(aValue) {
149 if (aValue && aValue.x && aValue.y && aValue.z) {
150 gMap.pos = aValue;
151 }
152 gWaitCounter--;
153 var throwEv = new CustomEvent("prefs-step");
154 gAction.dispatchEvent(throwEv);
155 });
156 gWaitCounter++;
157 gPrefs.get("center_map", function(aValue) {
158 if (aValue === undefined)
159 document.getElementById("centerCheckbox").checked = true;
160 else
161 document.getElementById("centerCheckbox").checked = aValue;
162 setCentering(document.getElementById("centerCheckbox"));
163 gWaitCounter--;
164 var throwEv = new CustomEvent("prefs-step");
165 gAction.dispatchEvent(throwEv);
166 });
167 gWaitCounter++;
168 gPrefs.get("tracking_enabled", function(aValue) {
169 if (aValue === undefined)
170 document.getElementById("trackCheckbox").checked = true;
171 else
172 document.getElementById("trackCheckbox").checked = aValue;
173 gWaitCounter--;
174 var throwEv = new CustomEvent("prefs-step");
175 gAction.dispatchEvent(throwEv);
176 });
177 gWaitCounter++;
178 var trackLoadStarted = false;
179 var redrawBase = 100;
180 gTrackStore.getListStepped(function(aTPoint) {
181 if (aTPoint) {
182 // Add in front and return new length.
183 var tracklen = gTrack.unshift(aTPoint);
184 // Redraw track periodically, larger distance the longer it gets.
185 // Initial paint will do initial track drawing.
186 if (tracklen % redrawBase == 0) {
187 drawTrack();
188 redrawBase = tracklen;
189 }
190 }
191 else {
192 // Last point received.
193 drawTrack();
194 }
195 if (!trackLoadStarted) {
196 // We have the most recent point, if present, rest will load async.
197 trackLoadStarted = true;
198 gWaitCounter--;
199 var throwEv = new CustomEvent("prefs-step");
200 gAction.dispatchEvent(throwEv);
201 }
202 });
203 }
204}
205
206var gMap = {
207 gl: null,
208 glShaderProgram: null,
209 glVertexPositionAttr: null,
210 glTextureCoordAttr: null,
211 glResolutionAttr: null,
212 glMapTexture: null,
213 glTextures: {},
214 glTxCleanIntervalID: null,
215 glTexturesPerZoomLevel: 0,
216
217 activeMap: "osm_mapnik",
218 tileSize: 256,
219 maxZoom: 18, // The minimum is 0.
220 zoomFactor: null,
221 pos: {
222 x: 35630000.0, // Current position in the map in pixels at the maximum zoom level (18)
223 y: 23670000.0, // The range is 0-67108864 (2^gMap.maxZoom * gMap.tileSize)
224 z: 5 // This could be fractional if supported being between zoom levels.
225 },
226 baseDim: { // Map width, height and tile size in level 18 pixels.
227 wid: null,
228 ht: null,
229 tsize: null,
230 },
231
232 get width() { return gMap.gl ? gMap.gl.drawingBufferWidth : gGLMapCanvas.width; },
233 get height() { return gMap.gl ? gMap.gl.drawingBufferHeight : gGLMapCanvas.height; },
234
235 getVertShaderSource: function() {
236 return 'attribute vec2 aVertexPosition;\n' +
237 'attribute vec2 aTextureCoord;\n\n' +
238 'uniform vec2 uResolution;\n\n' +
239 'varying highp vec2 vTextureCoord;\n\n' +
240 'void main(void) {\n' +
241 // convert the rectangle from pixels to -1.0 to +1.0 (clipspace) 0.0 to 1.0
242 ' vec2 clipSpace = aVertexPosition * 2.0 / uResolution - 1.0;\n' +
243 ' gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);\n' +
244 ' vTextureCoord = aTextureCoord;\n' +
245 '}'; },
246 getFragShaderSource: function() {
247 return 'varying highp vec2 vTextureCoord;\n\n' +
248 'uniform sampler2D uImage;\n\n' +
249 'void main(void) {\n' +
250 ' gl_FragColor = texture2D(uImage, vTextureCoord);\n' +
251 '}'; },
252
253 initGL: function() {
254 // When called from the event listener, the "this" reference doesn't work, so use the object name.
255 if (gMap.gl) {
256 gMap.gl.viewport(0, 0, gMap.gl.drawingBufferWidth, gMap.gl.drawingBufferHeight);
257 gMap.gl.clearColor(0.0, 0.0, 0.0, 0.5); // Set clear color to black, fully opaque.
258 gMap.gl.clear(gMap.gl.COLOR_BUFFER_BIT|gMap.gl.DEPTH_BUFFER_BIT); // Clear the color.
259
260 // Create and initialize the shaders.
261 var vertShader = gMap.gl.createShader(gMap.gl.VERTEX_SHADER);
262 var fragShader = gMap.gl.createShader(gMap.gl.FRAGMENT_SHADER);
263 gMap.gl.shaderSource(vertShader, gMap.getVertShaderSource());
264 // Compile the shader program.
265 gMap.gl.compileShader(vertShader);
266 // See if it compiled successfully.
267 if (!gMap.gl.getShaderParameter(vertShader, gMap.gl.COMPILE_STATUS)) {
268 console.log("An error occurred compiling the vertex shader: " + gMap.gl.getShaderInfoLog(vertShader));
269 return null;
270 }
271 gMap.gl.shaderSource(fragShader, gMap.getFragShaderSource());
272 // Compile the shader program.
273 gMap.gl.compileShader(fragShader);
274 // See if it compiled successfully.
275 if (!gMap.gl.getShaderParameter(fragShader, gMap.gl.COMPILE_STATUS)) {
276 console.log("An error occurred compiling the fragment shader: " + gMap.gl.getShaderInfoLog(fragShader));
277 return null;
278 }
279
280 gMap.glShaderProgram = gMap.gl.createProgram();
281 gMap.gl.attachShader(gMap.glShaderProgram, vertShader);
282 gMap.gl.attachShader(gMap.glShaderProgram, fragShader);
283 gMap.gl.linkProgram(gMap.glShaderProgram);
284 // If creating the shader program failed, alert
285 if (!gMap.gl.getProgramParameter(gMap.glShaderProgram, gMap.gl.LINK_STATUS)) {
286 alert("Unable to initialize the shader program.");
287 }
288 gMap.gl.useProgram(gMap.glShaderProgram);
289 // Get locations of the attributes.
290 gMap.glVertexPositionAttr = gMap.gl.getAttribLocation(gMap.glShaderProgram, "aVertexPosition");
291 gMap.glTextureCoordAttr = gMap.gl.getAttribLocation(gMap.glShaderProgram, "aTextureCoord");
292 gMap.glResolutionAttr = gMap.gl.getUniformLocation(gMap.glShaderProgram, "uResolution");
293
294 var tileVerticesBuffer = gMap.gl.createBuffer();
295 gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, tileVerticesBuffer);
296 // The vertices are the coordinates of the corner points of the square.
297 var vertices = [
298 0.0, 0.0,
299 1.0, 0.0,
300 0.0, 1.0,
301 0.0, 1.0,
302 1.0, 0.0,
303 1.0, 1.0,
304 ];
305 gMap.gl.bufferData(gMap.gl.ARRAY_BUFFER, new Float32Array(vertices), gMap.gl.STATIC_DRAW);
306 gMap.gl.enableVertexAttribArray(gMap.glTextureCoordAttr);
307 gMap.gl.vertexAttribPointer(gMap.glTextureCoordAttr, 2, gMap.gl.FLOAT, false, 0, 0);
308
309 gMap.loadImageToTexture(gLoadingTile, getTileKey("loading", {x: 0, y: 0, z: 0}));
310
311 gMap.gl.uniform2f(gMap.glResolutionAttr, gGLMapCanvas.width, gGLMapCanvas.height);
312
313 // Create a buffer for the position of the rectangle corners.
314 var mapVerticesTextureCoordBuffer = gMap.gl.createBuffer();
315 gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, mapVerticesTextureCoordBuffer);
316 gMap.gl.enableVertexAttribArray(gMap.glVertexPositionAttr);
317 gMap.gl.vertexAttribPointer(gMap.glVertexPositionAttr, 2, gMap.gl.FLOAT, false, 0, 0);
318
319 // Call texture cleaning every 30 seconds, for now (is 60 better?).
320 gMap.glTxCleanIntervalID = window.setInterval(gMap.cleanTextures, 30 * 1000);
321 }
322
323 if (!gAppInitDone) {
324 // We may be called when context was lost and destroyed,
325 // only send event when we are in app startup
326 // (gAppInitDone is set to true right after we return this event).
327 var throwEv = new CustomEvent("mapinit-done");
328 gAction.dispatchEvent(throwEv);
329 }
330 },
331
332 draw: function() {
333 gMap.assembleGL();
334 drawTrack();
335 },
336
337 assembleGL: function() {
338 if (!gMap.gl) { return; }
339
340 document.getElementById("zoomLevel").textContent = gMap.pos.z;
341 gMap.zoomFactor = Math.pow(2, gMap.maxZoom - gMap.pos.z);
342 gMap.baseDim.wid = gMap.gl.drawingBufferWidth * gMap.zoomFactor;
343 gMap.baseDim.ht = gMap.gl.drawingBufferHeight * gMap.zoomFactor;
344 gMap.baseDim.tsize = gMap.tileSize * gMap.zoomFactor;
345
346 var xMin = gMap.pos.x - gMap.baseDim.wid / 2; // Corners of the window in level 18 pixels.
347 var yMin = gMap.pos.y - gMap.baseDim.ht / 2;
348 var xMax = gMap.pos.x + gMap.baseDim.wid / 2;
349 var yMax = gMap.pos.y + gMap.baseDim.ht / 2;
350
351 if (gMapPrefsLoaded && mainDB)
352 gPrefs.set("position", gMap.pos);
353
354 // Go through all the tiles in the map, find out if to draw them and do so.
355 for (var x = Math.floor(xMin / gMap.baseDim.tsize); x < Math.ceil(xMax / gMap.baseDim.tsize); x++) {
356 for (var y = Math.floor(yMin / gMap.baseDim.tsize); y < Math.ceil(yMax / gMap.baseDim.tsize); y++) {
357 // Only go to loading step if we haven't loaded the texture.
358 var coords = {x: x, y: y, z: gMap.pos.z};
359 var tileKey = getTileKey(gMap.activeMap, normalizeCoords(coords));
360 if (!gMap.glTextures[tileKey]) {
361 // Initiate loading/drawing of the actual tile.
362 gTileService.get(gMap.activeMap, coords,
363 function(aImage, aStyle, aCoords, aTileKey) {
364 // Only actually load if this still applies for the current view.
365 if ((aStyle == gMap.activeMap) && (aCoords.z == gMap.pos.z)) {
366 var URL = window.URL;
367 var imgURL = URL.createObjectURL(aImage);
368 var imgObj = new Image();
369 imgObj.onload = function() {
370 gMap.loadImageToTexture(imgObj, aTileKey);
371 window.requestAnimationFrame(function(aTimestamp) { gMap.drawGL() });
372 URL.revokeObjectURL(imgURL);
373 }
374 imgObj.src = imgURL;
375 }
376 });
377 }
378 }
379 }
380 window.requestAnimationFrame(function(aTimestamp) { gMap.drawGL() });
381 },
382
383 drawGL: function() {
384 var xMin = gMap.pos.x - gMap.baseDim.wid / 2; // Corners of the window in level 18 pixels.
385 var yMin = gMap.pos.y - gMap.baseDim.ht / 2;
386 var xMax = gMap.pos.x + gMap.baseDim.wid / 2;
387 var yMax = gMap.pos.y + gMap.baseDim.ht / 2;
388
389 // Go through all the tiles in the map, find out if to draw them and do so.
390 for (var x = Math.floor(xMin / gMap.baseDim.tsize); x < Math.ceil(xMax / gMap.baseDim.tsize); x++) {
391 for (var y = Math.floor(yMin / gMap.baseDim.tsize); y < Math.ceil(yMax / gMap.baseDim.tsize); y++) {
392 // Rounding the pixel offsets ensures we position the tiles precisely.
393 var xoff = Math.round((x * gMap.baseDim.tsize - xMin) / gMap.zoomFactor);
394 var yoff = Math.round((y * gMap.baseDim.tsize - yMin) / gMap.zoomFactor);
395 // Draw the tile, first find out the actual texture to use.
396 var norm = normalizeCoords({x: x, y: y, z: gMap.pos.z});
397 var tileKey = getTileKey(gMap.activeMap, norm);
398 if (!gMap.glTextures[tileKey]) {
399 tileKey = getTileKey("loading", {x: 0, y: 0, z: 0});
400 }
401 gMap.drawTileGL(xoff, yoff, tileKey);
402 }
403 }
404 },
405
406 resizeAndDraw: function() {
407 var viewportWidth = Math.min(window.innerWidth, window.outerWidth);
408 var viewportHeight = Math.min(window.innerHeight, window.outerHeight);
409 if (gGLMapCanvas && gTrackCanvas) {
410 gGLMapCanvas.width = viewportWidth;
411 gGLMapCanvas.height = viewportHeight;
412 gTrackCanvas.width = viewportWidth;
413 gTrackCanvas.height = viewportHeight;
414 if (gMap.gl) {
415 // Size viewport to canvas size.
416 gMap.gl.viewport(0, 0, gMap.gl.drawingBufferWidth, gMap.gl.drawingBufferHeight);
417 // Clear the color.
418 gMap.gl.clear(gMap.gl.COLOR_BUFFER_BIT);
419 // Make sure the vertex shader get the right resolution.
420 gMap.gl.uniform2f(gMap.glResolutionAttr, gGLMapCanvas.width, gGLMapCanvas.height);
421 // Prepare recalculation of textures to keep for one zoom level.
422 gMap.glTexturesPerZoomLevel = 0;
423 }
424 gMap.draw();
425 showUI();
426 }
427 },
428
429 drawTileGL: function(aLeft, aRight, aTileKey) {
430 gMap.gl.activeTexture(gMap.gl.TEXTURE0);
431 gMap.gl.bindTexture(gMap.gl.TEXTURE_2D, gMap.glTextures[aTileKey]);
432 // Set uImage to refer to TEXTURE0
433 gMap.gl.uniform1i(gMap.gl.getUniformLocation(gMap.glShaderProgram, "uImage"), 0);
434 var x_start = aLeft;
435 var i_width = gMap.tileSize;
436 var y_start = aRight;
437 var i_height = gMap.tileSize;
438 var textureCoordinates = [
439 x_start, y_start,
440 x_start + i_width, y_start,
441 x_start, y_start + i_height,
442 x_start, y_start + i_height,
443 x_start + i_width, y_start,
444 x_start + i_width, y_start + i_height,
445 ];
446 gMap.gl.bufferData(gMap.gl.ARRAY_BUFFER, new Float32Array(textureCoordinates), gMap.gl.STATIC_DRAW);
447
448 // There are 6 indices in textureCoordinates.
449 gMap.gl.drawArrays(gMap.gl.TRIANGLES, 0, 6);
450 },
451
452 loadImageToTexture: function(aImage, aTileKey) {
453 // Create and bind texture.
454 gMap.glTextures[aTileKey] = gMap.gl.createTexture();
455 gMap.gl.bindTexture(gMap.gl.TEXTURE_2D, gMap.glTextures[aTileKey]);
456 // Set params for how the texture minifies and magnifies (wrap params are not needed as we're power-of-two).
457 gMap.gl.texParameteri(gMap.gl.TEXTURE_2D, gMap.gl.TEXTURE_MIN_FILTER, gMap.gl.NEAREST);
458 gMap.gl.texParameteri(gMap.gl.TEXTURE_2D, gMap.gl.TEXTURE_MAG_FILTER, gMap.gl.NEAREST);
459 // Upload the image into the texture.
460 gMap.gl.texImage2D(gMap.gl.TEXTURE_2D, 0, gMap.gl.RGBA, gMap.gl.RGBA, gMap.gl.UNSIGNED_BYTE, aImage);
461 },
462
463 cleanTextures: function() {
464 // Get rid of unneeded textures to save memory.
465 // TODO: Be less aggressive, maybe keep neighboring zoom levels (but x/y coords there are zoom-specific).
466 if (!gMap.glTexturesPerZoomLevel) {
467 // Calculate how many textures we need to keep for one zoom level.
468 // ceil(width/size) gives us the minimum, keep one on either side as well.
469 gMap.glTexturesPerZoomLevel =
470 Math.ceil(gMap.gl.drawingBufferWidth / gMap.tileSize + 2) *
471 Math.ceil(gMap.gl.drawingBufferHeight / gMap.tileSize + 2);
472 console.log("Keeping " + gMap.glTexturesPerZoomLevel + " textures per level");
473 }
474 if (Object.keys(gMap.glTextures).length > gMap.glTexturesPerZoomLevel) {
475 console.log("Cleaning textures... (have " + Object.keys(gMap.glTextures).length + " atm)");
476
477 // Find coordinate ranges for tiles to keep.
478 var tMin = normalizeCoords({x: Math.floor((gMap.pos.x - gMap.baseDim.wid / 2) / gMap.baseDim.tsize) - 1,
479 y: Math.floor((gMap.pos.y - gMap.baseDim.ht / 2) / gMap.baseDim.tsize) - 1,
480 z: gMap.pos.z});
481 var tMax = normalizeCoords({x: Math.ceil((gMap.pos.x + gMap.baseDim.wid / 2) / gMap.baseDim.tsize) + 1,
482 y: Math.ceil((gMap.pos.y + gMap.baseDim.ht / 2) / gMap.baseDim.tsize) + 1,
483 z: gMap.pos.z});
484 console.log("In range: " + tMin.x + "," + tMin.y + "," + tMin.z + " - " + tMax.x + "," + tMax.y + "," + tMax.z);
485 for (aTileKey in gMap.glTextures) {
486 var keyMatches = aTileKey.match(/([^:]+)::(\d+),(\d+),(\d+)/);
487 if (keyMatches && keyMatches[1] != "loading") {
488 var txData = {
489 style: keyMatches[1],
490 x: keyMatches[2],
491 y: keyMatches[3],
492 z: keyMatches[4],
493 }
494 var delTx = false;
495 if (txData.style != gMap.activeMap) { delTx = true; console.log("Different map style: " + txData.style); }
496 if (!delTx && (txData.z < tMin.z || txData.z > tMax.z)) { delTx = true; console.log("Out-of-range zoom: " + txData.z); }
497 if (tMin.x < tMax.x) {
498 if (!delTx && (txData.x < tMin.x || txData.x > tMax.x)) { delTx = true; console.log("Out-of-range X: " + txData.x); }
499 }
500 else {
501 // We are crossing over the 0 coordinate!
502 if (!delTx && (txData.x < tMin.x && txData.x > tMax.x)) { delTx = true; console.log("Out-of-range X: " + txData.x); }
503 }
504 if (tMin.y < tMax.y) {
505 if (!delTx && (txData.y < tMin.y || txData.y > tMax.y)) { delTx = true; console.log("Out-of-range Y: " + txData.y); }
506 }
507 else {
508 // We are crossing over the 0 coordinate!
509 if (!delTx && (txData.y < tMin.y && txData.y > tMax.y)) { delTx = true; console.log("Out-of-range Y: " + txData.y); }
510 }
511 if (delTx) {
512 // Delete texture from GL and from the array we are holding.
513 gMap.gl.deleteTexture(gMap.glTextures[aTileKey]);
514 delete gMap.glTextures[aTileKey];
515 }
516 }
517 }
518 console.log("Cleaning complete, " + Object.keys(gMap.glTextures).length + " textures left)");
519 }
520 },
521
522 handleContextLost: function(event) {
523 event.preventDefault();
524 // GL context is gone, let's reset everything that depends on it.
525 clearInterval(gMap.glTxCleanIntervalID);
526 gMap.glTextures = {};
527 },
528
529 handleContextRestored: function(event) {
530 // When GL context is back, init GL again and draw.
531 gMap.initGL();
532 gMap.draw();
533 },
534}
535
536// Using scale(x, y) together with drawing old data on scaled canvas would be an improvement for zooming.
537// See https://developer.mozilla.org/en-US/docs/Canvas_tutorial/Transformations#Scaling
538
539function zoomIn() {
540 if (gMap.pos.z < gMap.maxZoom) {
541 gMap.pos.z++;
542 gMap.draw();
543 }
544}
545
546function zoomOut() {
547 if (gMap.pos.z > 0) {
548 gMap.pos.z--;
549 gMap.draw();
550 }
551}
552
553function zoomTo(aTargetLevel) {
554 aTargetLevel = parseInt(aTargetLevel);
555 if (aTargetLevel >= 0 && aTargetLevel <= gMap.maxZoom) {
556 gMap.pos.z = aTargetLevel;
557 gMap.draw();
558 }
559}
560
561function gps2xy(aLatitude, aLongitude) {
562 var maxZoomFactor = Math.pow(2, gMap.maxZoom) * gMap.tileSize;
563 var convLat = aLatitude * Math.PI / 180;
564 var rawY = (1 - Math.log(Math.tan(convLat) +
565 1 / Math.cos(convLat)) / Math.PI) / 2 * maxZoomFactor;
566 var rawX = (aLongitude + 180) / 360 * maxZoomFactor;
567 return {x: Math.round(rawX),
568 y: Math.round(rawY)};
569}
570
571function xy2gps(aX, aY) {
572 var maxZoomFactor = Math.pow(2, gMap.maxZoom) * gMap.tileSize;
573 var n = Math.PI - 2 * Math.PI * aY / maxZoomFactor;
574 return {latitude: 180 / Math.PI *
575 Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))),
576 longitude: aX / maxZoomFactor * 360 - 180};
577}
578
579function setMapStyle() {
580 var mapSel = document.getElementById("mapSelector");
581 if (mapSel.selectedIndex >= 0 && gMap.activeMap != mapSel.value) {
582 gMap.activeMap = mapSel.value;
583 document.getElementById("copyright").innerHTML =
584 gMapStyles[gMap.activeMap].copyright;
585 showUI();
586 gMap.draw();
587 }
588}
589
590// A sane mod function that works for negative numbers.
591// Returns a % b.
592function mod(a, b) {
593 return ((a % b) + b) % b;
594}
595
596function normalizeCoords(aCoords) {
597 var zoomFactor = Math.pow(2, aCoords.z);
598 return {x: mod(aCoords.x, zoomFactor),
599 y: mod(aCoords.y, zoomFactor),
600 z: aCoords.z};
601}
602
603function getTileKey(aStyle, aNormalizedCoords) {
604 return aStyle + "::" +
605 aNormalizedCoords.x + "," +
606 aNormalizedCoords.y + "," +
607 aNormalizedCoords.z;
608}
609
610// Returns true if the tile is outside the current view.
611function isOutsideWindow(t) {
612 var pos = decodeIndex(t);
613
614 var zoomFactor = Math.pow(2, gMap.maxZoom - pos.z);
615 var wid = gMap.width * zoomFactor;
616 var ht = gMap.height * zoomFactor;
617
618 pos.x *= zoomFactor;
619 pos.y *= zoomFactor;
620
621 var sz = gMap.tileSize * zoomFactor;
622 if (pos.x > gMap.pos.x + wid / 2 || pos.y > gMap.pos.y + ht / 2 ||
623 pos.x + sz < gMap.pos.x - wid / 2 || pos.y - sz < gMap.pos.y - ht / 2)
624 return true;
625 return false;
626}
627
628function encodeIndex(x, y, z) {
629 var norm = normalizeCoords({x: x, y: y, z: z});
630 return norm.x + "," + norm.y + "," + norm.z;
631}
632
633function decodeIndex(encodedIdx) {
634 var ind = encodedIdx.split(",", 3);
635 return {x: ind[0], y: ind[1], z: ind[2]};
636}
637
638function drawTrack() {
639 gLastDrawnPoint = null;
640 gCurPosMapCache = undefined;
641 gTrackContext.clearRect(0, 0, gTrackCanvas.width, gTrackCanvas.height);
642 if (gTrack.length) {
643 for (var i = 0; i < gTrack.length; i++) {
644 drawTrackPoint(gTrack[i].coords.latitude, gTrack[i].coords.longitude,
645 (i + 1 >= gTrack.length));
646 }
647 }
648}
649
650function drawTrackPoint(aLatitude, aLongitude, lastPoint) {
651 var trackpoint = gps2xy(aLatitude, aLongitude);
652 // lastPoint is for optimizing (not actually executing the draw until the last)
653 trackpoint.optimized = (lastPoint === false);
654 var mappos = {x: Math.round((trackpoint.x - gMap.pos.x) / gMap.zoomFactor + gMap.width / 2),
655 y: Math.round((trackpoint.y - gMap.pos.y) / gMap.zoomFactor + gMap.height / 2)};
656
657 if (!gLastDrawnPoint || !gLastDrawnPoint.optimized) {
658 gTrackContext.strokeStyle = gTrackColor;
659 gTrackContext.fillStyle = gTrackContext.strokeStyle;
660 gTrackContext.lineWidth = gTrackWidth;
661 gTrackContext.lineCap = "round";
662 gTrackContext.lineJoin = "round";
663 }
664 if (!gLastDrawnPoint || gLastDrawnPoint == trackpoint) {
665 // This breaks optimiziation, so make sure to close path and reset optimization.
666 if (gLastDrawnPoint && gLastDrawnPoint.optimized)
667 gTrackContext.stroke();
668 gTrackContext.beginPath();
669 trackpoint.optimized = false;
670 gTrackContext.arc(mappos.x, mappos.y,
671 gTrackContext.lineWidth, 0, Math.PI * 2, false);
672 gTrackContext.fill();
673 }
674 else {
675 if (!gLastDrawnPoint || !gLastDrawnPoint.optimized) {
676 gTrackContext.beginPath();
677 gTrackContext.moveTo(Math.round((gLastDrawnPoint.x - gMap.pos.x) / gMap.zoomFactor + gMap.width / 2),
678 Math.round((gLastDrawnPoint.y - gMap.pos.y) / gMap.zoomFactor + gMap.height / 2));
679 }
680 gTrackContext.lineTo(mappos.x, mappos.y);
681 if (!trackpoint.optimized)
682 gTrackContext.stroke();
683 }
684 gLastDrawnPoint = trackpoint;
685}
686
687function drawCurrentLocation(trackPoint) {
688 var locpoint = gps2xy(trackPoint.coords.latitude, trackPoint.coords.longitude);
689 var circleRadius = Math.round(gCurLocSize / 2);
690 var mappos = {x: Math.round((locpoint.x - gMap.pos.x) / gMap.zoomFactor + gMap.width / 2),
691 y: Math.round((locpoint.y - gMap.pos.y) / gMap.zoomFactor + gMap.height / 2)};
692
693 undrawCurrentLocation();
694
695 // Cache overdrawn area.
696 gCurPosMapCache =
697 {point: locpoint,
698 radius: circleRadius,
699 data: gTrackContext.getImageData(mappos.x - circleRadius,
700 mappos.y - circleRadius,
701 circleRadius * 2, circleRadius * 2)};
702
703 gTrackContext.strokeStyle = gCurLocColor;
704 gTrackContext.fillStyle = gTrackContext.strokeStyle;
705 gTrackContext.beginPath();
706 gTrackContext.arc(mappos.x, mappos.y,
707 circleRadius, 0, Math.PI * 2, false);
708 gTrackContext.fill();
709}
710
711function undrawCurrentLocation() {
712 if (gCurPosMapCache) {
713 var oldpoint = gCurPosMapCache.point;
714 var oldmp = {x: Math.round((oldpoint.x - gMap.pos.x) / gMap.zoomFactor + gMap.width / 2),
715 y: Math.round((oldpoint.y - gMap.pos.y) / gMap.zoomFactor + gMap.height / 2)};
716 gTrackContext.putImageData(gCurPosMapCache.data,
717 oldmp.x - gCurPosMapCache.radius,
718 oldmp.y - gCurPosMapCache.radius);
719 gCurPosMapCache = undefined;
720 }
721}
722
723var mapEvHandler = {
724 handleEvent: function(aEvent) {
725 var touchEvent = aEvent.type.indexOf('touch') != -1;
726
727 if (touchEvent) {
728 aEvent.stopPropagation();
729 }
730
731 // Bail out if the event is happening on an input.
732 if (aEvent.target.tagName.toLowerCase() == "input")
733 return;
734
735 // Bail out on unwanted map moves, but not zoom or keyboard events.
736 if (aEvent.type.indexOf("mouse") === 0 || aEvent.type.indexOf("touch") === 0) {
737 // Bail out if this is neither a touch nor left-click.
738 if (!touchEvent && aEvent.button != 0)
739 return;
740
741 // Bail out if the started touch can't be found.
742 if (touchEvent && gDragging &&
743 !aEvent.changedTouches.identifiedTouch(gDragTouchID))
744 return;
745 }
746
747 var coordObj = touchEvent ?
748 aEvent.changedTouches.identifiedTouch(gDragTouchID) :
749 aEvent;
750
751 switch (aEvent.type) {
752 case "mousedown":
753 case "touchstart":
754 if (touchEvent) {
755 if (aEvent.targetTouches.length == 2) {
756 gPinchStartWidth = Math.sqrt(
757 Math.pow(aEvent.targetTouches.item(1).clientX -
758 aEvent.targetTouches.item(0).clientX, 2) +
759 Math.pow(aEvent.targetTouches.item(1).clientY -
760 aEvent.targetTouches.item(0).clientY, 2)
761 );
762 }
763 gDragTouchID = aEvent.changedTouches.item(0).identifier;
764 coordObj = aEvent.changedTouches.identifiedTouch(gDragTouchID);
765 }
766 var x = coordObj.clientX - gGLMapCanvas.offsetLeft;
767 var y = coordObj.clientY - gGLMapCanvas.offsetTop;
768
769 if (touchEvent || aEvent.button === 0) {
770 gDragging = true;
771 }
772 gLastMouseX = x;
773 gLastMouseY = y;
774 showUI();
775 break;
776 case "mousemove":
777 case "touchmove":
778 if (touchEvent && aEvent.targetTouches.length == 2) {
779 curPinchStartWidth = Math.sqrt(
780 Math.pow(aEvent.targetTouches.item(1).clientX -
781 aEvent.targetTouches.item(0).clientX, 2) +
782 Math.pow(aEvent.targetTouches.item(1).clientY -
783 aEvent.targetTouches.item(0).clientY, 2)
784 );
785 if (!gPinchStartWidth)
786 gPinchStartWidth = curPinchStartWidth;
787
788 if (gPinchStartWidth / curPinchStartWidth > 1.7 ||
789 gPinchStartWidth / curPinchStartWidth < 0.6) {
790 var newZoomLevel = gMap.pos.z + (gPinchStartWidth < curPinchStartWidth ? 1 : -1);
791 if ((newZoomLevel >= 0) && (newZoomLevel <= gMap.maxZoom)) {
792 // Calculate new center of the map - preserve middle of pinch.
793 // This means that pixel distance between old center and middle
794 // must equal pixel distance of new center and middle.
795 var x = (aEvent.targetTouches.item(1).clientX +
796 aEvent.targetTouches.item(0).clientX) / 2 -
797 gGLMapCanvas.offsetLeft;
798 var y = (aEvent.targetTouches.item(1).clientY +
799 aEvent.targetTouches.item(0).clientY) / 2 -
800 gGLMapCanvas.offsetTop;
801
802 // Zoom factor after this action.
803 var newZoomFactor = Math.pow(2, gMap.maxZoom - newZoomLevel);
804 gMap.pos.x -= (x - gMap.width / 2) * (newZoomFactor - gMap.zoomFactor);
805 gMap.pos.y -= (y - gMap.height / 2) * (newZoomFactor - gMap.zoomFactor);
806
807 if (gPinchStartWidth < curPinchStartWidth)
808 zoomIn();
809 else
810 zoomOut();
811
812 // Reset pinch start width and start another pinch gesture.
813 gPinchStartWidth = null;
814 }
815 }
816 // If we are in a pinch, do not drag.
817 break;
818 }
819 var x = coordObj.clientX - gGLMapCanvas.offsetLeft;
820 var y = coordObj.clientY - gGLMapCanvas.offsetTop;
821 if (gDragging === true) {
822 var dX = x - gLastMouseX;
823 var dY = y - gLastMouseY;
824 gMap.pos.x -= dX * gMap.zoomFactor;
825 gMap.pos.y -= dY * gMap.zoomFactor;
826 gMap.draw();
827 showUI();
828 }
829 gLastMouseX = x;
830 gLastMouseY = y;
831 break;
832 case "mouseup":
833 case "touchend":
834 gPinchStartWidth = null;
835 gDragging = false;
836 showUI();
837 break;
838 case "mouseout":
839 case "touchcancel":
840 case "touchleave":
841 //gDragging = false;
842 break;
843 case "wheel":
844 // If we'd want pixels, we'd need to calc up using aEvent.deltaMode.
845 // See https://developer.mozilla.org/en-US/docs/Mozilla_event_reference/wheel
846
847 // Only accept (non-null) deltaY values
848 if (!aEvent.deltaY)
849 break;
850
851 // Debug output: "coordinates" of the point the mouse was over.
852 /*
853 var ptCoord = {x: gMap.pos.x + (x - gMap.width / 2) * gMap.zoomFactor,
854 y: gMap.pos.y + (x - gMap.height / 2) * gMap.zoomFactor};
855 var gpsCoord = xy2gps(ptCoord.x, ptCoord.y);
856 var pt2Coord = gps2xy(gpsCoord.latitude, gpsCoord.longitude);
857 console.log(ptCoord.x + "/" + ptCoord.y + " - " +
858 gpsCoord.latitude + "/" + gpsCoord.longitude + " - " +
859 pt2Coord.x + "/" + pt2Coord.y);
860 */
861
862 var newZoomLevel = gMap.pos.z + (aEvent.deltaY < 0 ? 1 : -1);
863 if ((newZoomLevel >= 0) && (newZoomLevel <= gMap.maxZoom)) {
864 // Calculate new center of the map - same point stays under the mouse.
865 // This means that the pixel distance between the old center and point
866 // must equal the pixel distance of the new center and that point.
867 var x = coordObj.clientX - gGLMapCanvas.offsetLeft;
868 var y = coordObj.clientY - gGLMapCanvas.offsetTop;
869
870 // Zoom factor after this action.
871 var newZoomFactor = Math.pow(2, gMap.maxZoom - newZoomLevel);
872 gMap.pos.x -= (x - gMap.width / 2) * (newZoomFactor - gMap.zoomFactor);
873 gMap.pos.y -= (y - gMap.height / 2) * (newZoomFactor - gMap.zoomFactor);
874
875 if (aEvent.deltaY < 0)
876 zoomIn();
877 else
878 zoomOut();
879 }
880 break;
881 case "keydown":
882 // Allow keyboard control to move and zoom the map.
883 // Should use aEvent.key instead of aEvent.which but needs bug 680830.
884 // See https://developer.mozilla.org/en-US/docs/DOM/Mozilla_event_reference/keydown
885 var dX = 0;
886 var dY = 0;
887 switch (aEvent.which) {
888 case 39: // right
889 dX = -gMap.tileSize / 2;
890 break;
891 case 37: // left
892 dX = gMap.tileSize / 2;
893 break;
894 case 38: // up
895 dY = gMap.tileSize / 2;
896 break;
897 case 40: // down
898 dY = -gMap.tileSize / 2;
899 break;
900 case 87: // w
901 case 107: // + (numpad)
902 case 171: // + (normal key)
903 zoomIn();
904 break;
905 case 83: // s
906 case 109: // - (numpad)
907 case 173: // - (normal key)
908 zoomOut();
909 break;
910 case 48: // 0
911 case 49: // 1
912 case 50: // 2
913 case 51: // 3
914 case 52: // 4
915 case 53: // 5
916 case 54: // 6
917 case 55: // 7
918 case 56: // 8
919 zoomTo(aEvent.which - 38);
920 break;
921 case 57: // 9
922 zoomTo(9);
923 break;
924 case 96: // 0 (numpad)
925 case 97: // 1 (numpad)
926 case 98: // 2 (numpad)
927 case 99: // 3 (numpad)
928 case 100: // 4 (numpad)
929 case 101: // 5 (numpad)
930 case 102: // 6 (numpad)
931 case 103: // 7 (numpad)
932 case 104: // 8 (numpad)
933 zoomTo(aEvent.which - 86);
934 break;
935 case 105: // 9 (numpad)
936 zoomTo(9);
937 break;
938 default: // not supported
939 console.log("key not supported: " + aEvent.which);
940 break;
941 }
942
943 // Move if needed.
944 if (dX || dY) {
945 gMap.pos.x -= dX * gMap.zoomFactor;
946 gMap.pos.y -= dY * gMap.zoomFactor;
947 gMap.draw();
948 }
949 break;
950 }
951 }
952};
953
954var geofake = {
955 tracking: false,
956 lastPos: {x: undefined, y: undefined},
957 watchPosition: function(aSuccessCallback, aErrorCallback, aPrefObject) {
958 this.tracking = true;
959 var watchCall = function() {
960 // calc new position in lat/lon degrees
961 // 90° on Earth surface are ~10,000 km at the equator,
962 // so try moving at most 10m at a time
963 if (geofake.lastPos.x)
964 geofake.lastPos.x += (Math.random() - .5) * 90 / 1000000
965 else
966 geofake.lastPos.x = 48.208174
967 if (geofake.lastPos.y)
968 geofake.lastPos.y += (Math.random() - .5) * 90 / 1000000
969 else
970 geofake.lastPos.y = 16.373819
971 aSuccessCallback({timestamp: Date.now(),
972 coords: {latitude: geofake.lastPos.x,
973 longitude: geofake.lastPos.y,
974 accuracy: 20}});
975 if (geofake.tracking)
976 setTimeout(watchCall, 1000);
977 };
978 setTimeout(watchCall, 1000);
979 return "foo";
980 },
981 clearWatch: function(aID) {
982 this.tracking = false;
983 }
984}
985
986function setCentering(aCheckbox) {
987 if (gMapPrefsLoaded && mainDB)
988 gPrefs.set("center_map", aCheckbox.checked);
989 gCenterPosition = aCheckbox.checked;
990}
991
992function setTracking(aCheckbox) {
993 if (gMapPrefsLoaded && mainDB)
994 gPrefs.set("tracking_enabled", aCheckbox.checked);
995 if (aCheckbox.checked)
996 startTracking();
997 else
998 endTracking();
999}
1000
1001function startTracking() {
1002 if (gGeolocation) {
1003 gActionLabel.textContent = "Establishing Position";
1004 gAction.style.display = "block";
1005 gGeoWatchID = gGeolocation.watchPosition(
1006 function(position) {
1007 if (gActionLabel.textContent) {
1008 gActionLabel.textContent = "";
1009 gAction.style.display = "none";
1010 }
1011 // Coords spec: https://developer.mozilla.org/en/XPCOM_Interface_Reference/NsIDOMGeoPositionCoords
1012 var tPoint = {time: position.timestamp,
1013 coords: {latitude: position.coords.latitude,
1014 longitude: position.coords.longitude,
1015 altitude: position.coords.altitude,
1016 accuracy: position.coords.accuracy,
1017 altitudeAccuracy: position.coords.altitudeAccuracy,
1018 heading: position.coords.heading,
1019 speed: position.coords.speed},
1020 beginSegment: !gLastTrackPoint};
1021 // Only add point to track is accuracy is good enough.
1022 if (tPoint.coords.accuracy < gMinTrackAccuracy) {
1023 gLastTrackPoint = tPoint;
1024 gTrack.push(tPoint);
1025 try { gTrackStore.push(tPoint); } catch(e) {}
1026 var redrawn = false;
1027 if (gCenterPosition) {
1028 var posCoord = gps2xy(position.coords.latitude,
1029 position.coords.longitude);
1030 if (Math.abs(gMap.pos.x - posCoord.x) > gMap.width * gMap.zoomFactor / 4 ||
1031 Math.abs(gMap.pos.y - posCoord.y) > gMap.height * gMap.zoomFactor / 4) {
1032 gMap.pos.x = posCoord.x;
1033 gMap.pos.y = posCoord.y;
1034 gMap.draw(); // This draws the current point as well.
1035 redrawn = true;
1036 }
1037 }
1038 if (!redrawn)
1039 undrawCurrentLocation();
1040 drawTrackPoint(position.coords.latitude, position.coords.longitude, true);
1041 }
1042 drawCurrentLocation(tPoint);
1043 },
1044 function(error) {
1045 // Ignore erros for the moment, but this is good for debugging.
1046 // See https://developer.mozilla.org/en/Using_geolocation#Handling_errors
1047 if (gDebug)
1048 console.log(error.message);
1049 },
1050 {enableHighAccuracy: true}
1051 );
1052 }
1053}
1054
1055function endTracking() {
1056 if (gActionLabel.textContent) {
1057 gActionLabel.textContent = "";
1058 gAction.style.display = "none";
1059 }
1060 if (gGeoWatchID) {
1061 gGeolocation.clearWatch(gGeoWatchID);
1062 }
1063}
1064
1065function clearTrack() {
1066 gTrack = [];
1067 gTrackStore.clear();
1068 drawTrack();
1069}
1070
1071var gTileService = {
1072 objStore: "tilecache",
1073
1074 ageLimit: 14 * 86400 * 1000, // 2 weeks (in ms)
1075
1076 get: function(aStyle, aCoords, aCallback) {
1077 var norm = normalizeCoords(aCoords);
1078 var dbkey = getTileKey(aStyle, norm);
1079 this.getDBCache(dbkey, function(aResult, aEvent) {
1080 if (aResult) {
1081 // We did get a cached object.
1082 aCallback(aResult.image, aStyle, aCoords, dbkey);
1083 // Look at the timestamp and return if it's not too old.
1084 if (aResult.timestamp + gTileService.ageLimit > Date.now())
1085 return;
1086 // Reload cached tile otherwise.
1087 var oldDate = new Date(aResult.timestamp);
1088 console.log("reload cached tile: " + dbkey + " - " + oldDate.toUTCString());
1089 }
1090 // Retrieve image from the web and store it in the cache.
1091 var XHR = new XMLHttpRequest();
1092 XHR.open("GET",
1093 gMapStyles[aStyle].url
1094 .replace("{x}", norm.x)
1095 .replace("{y}", norm.y)
1096 .replace("{z}", norm.z)
1097 .replace("[a-c]", String.fromCharCode(97 + Math.floor(Math.random() * 2)))
1098 .replace("[1-4]", 1 + Math.floor(Math.random() * 3)),
1099 true);
1100 XHR.responseType = "blob";
1101 XHR.addEventListener("load", function () {
1102 if (XHR.status === 200) {
1103 var blob = XHR.response;
1104 aCallback(blob, aStyle, aCoords, dbkey);
1105 gTileService.setDBCache(dbkey, {image: blob, timestamp: Date.now()});
1106 }
1107 }, false);
1108 XHR.send();
1109 });
1110 },
1111
1112 getDBCache: function(aKey, aCallback) {
1113 if (!mainDB)
1114 return;
1115 var transaction = mainDB.transaction([this.objStore]);
1116 var request = transaction.objectStore(this.objStore).get(aKey);
1117 request.onsuccess = function(event) {
1118 aCallback(request.result, event);
1119 };
1120 request.onerror = function(event) {
1121 // Errors can be handled here.
1122 aCallback(undefined, event);
1123 };
1124 },
1125
1126 setDBCache: function(aKey, aValue, aCallback) {
1127 if (!mainDB)
1128 return;
1129 var success = false;
1130 var transaction = mainDB.transaction([this.objStore], "readwrite");
1131 var objStore = transaction.objectStore(this.objStore);
1132 var request = objStore.put(aValue, aKey);
1133 request.onsuccess = function(event) {
1134 success = true;
1135 if (aCallback)
1136 aCallback(success, event);
1137 };
1138 request.onerror = function(event) {
1139 // Errors can be handled here.
1140 if (aCallback)
1141 aCallback(success, event);
1142 };
1143 },
1144
1145 unsetDBCache: function(aKey, aCallback) {
1146 if (!mainDB)
1147 return;
1148 var success = false;
1149 var transaction = mainDB.transaction([this.objStore], "readwrite");
1150 var request = transaction.objectStore(this.objStore).delete(aKey);
1151 request.onsuccess = function(event) {
1152 success = true;
1153 if (aCallback)
1154 aCallback(success, event);
1155 };
1156 request.onerror = function(event) {
1157 // Errors can be handled here.
1158 if (aCallback)
1159 aCallback(success, event);
1160 }
1161 },
1162
1163 clearDB: function(aCallback) {
1164 if (!mainDB)
1165 return;
1166 var success = false;
1167 var transaction = mainDB.transaction([this.objStore], "readwrite");
1168 var request = transaction.objectStore(this.objStore).clear();
1169 request.onsuccess = function(event) {
1170 success = true;
1171 if (aCallback)
1172 aCallback(success, event);
1173 };
1174 request.onerror = function(event) {
1175 // Errors can be handled here.
1176 if (aCallback)
1177 aCallback(success, event);
1178 }
1179 }
1180};