From: Robert Kaiser Date: Sat, 26 Apr 2014 12:51:14 +0000 (+0200) Subject: add debug comments for GL init X-Git-Tag: producution~33 X-Git-Url: https://git-public.kairo.at/?a=commitdiff_plain;h=b3a9fc52d3283a19f8bfb3c55cd77f10792d765c;p=lantea.git add debug comments for GL init --- diff --git a/js/map.js b/js/map.js index cf095cb..043da92 100644 --- a/js/map.js +++ b/js/map.js @@ -244,12 +244,14 @@ var gMap = { initGL: function() { // When called from the event listener, the "this" reference doesn't work, so use the object name. + console.log("Initializing WebGL..."); if (gMap.gl) { gMap.gl.viewport(0, 0, gMap.gl.drawingBufferWidth, gMap.gl.drawingBufferHeight); gMap.gl.clearColor(0.0, 0.0, 0.0, 0.5); // Set clear color to black, fully opaque. gMap.gl.clear(gMap.gl.COLOR_BUFFER_BIT|gMap.gl.DEPTH_BUFFER_BIT); // Clear the color. // Create and initialize the shaders. + console.log("Create and compile shaders..."); var vertShader = gMap.gl.createShader(gMap.gl.VERTEX_SHADER); var fragShader = gMap.gl.createShader(gMap.gl.FRAGMENT_SHADER); gMap.gl.shaderSource(vertShader, gMap.getVertShaderSource()); @@ -269,6 +271,7 @@ var gMap = { return null; } + console.log("Create and link shader program..."); gMap.glShaderProgram = gMap.gl.createProgram(); gMap.gl.attachShader(gMap.glShaderProgram, vertShader); gMap.gl.attachShader(gMap.glShaderProgram, fragShader); @@ -283,6 +286,7 @@ var gMap = { gMap.glTextureCoordAttr = gMap.gl.getAttribLocation(gMap.glShaderProgram, "aTextureCoord"); gMap.glResolutionAttr = gMap.gl.getUniformLocation(gMap.glShaderProgram, "uResolution"); + console.log("Set up vertex buffer..."); var tileVerticesBuffer = gMap.gl.createBuffer(); gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, tileVerticesBuffer); // The vertices are the coordinates of the corner points of the square. @@ -303,6 +307,7 @@ var gMap = { gMap.gl.uniform2f(gMap.glResolutionAttr, gGLMapCanvas.width, gGLMapCanvas.height); // Create a buffer for the position of the rectangle corners. + console.log("Set up coord buffer..."); var mapVerticesTextureCoordBuffer = gMap.gl.createBuffer(); gMap.gl.bindBuffer(gMap.gl.ARRAY_BUFFER, mapVerticesTextureCoordBuffer); gMap.gl.enableVertexAttribArray(gMap.glVertexPositionAttr);