X-Git-Url: https://git-public.kairo.at/?a=blobdiff_plain;f=js%2Fmap.js;h=926177646f9a2f525f293d423fc3cf521eeef1a4;hb=dbeed1023c56a71967c364b871756c56fc2502e8;hp=043da92e0ae7a3d1c110d3705b018da6630ef08d;hpb=b3a9fc52d3283a19f8bfb3c55cd77f10792d765c;p=lantea.git diff --git a/js/map.js b/js/map.js index 043da92..9261776 100644 --- a/js/map.js +++ b/js/map.js @@ -121,15 +121,19 @@ function loadPrefs(aEvent) { document.getElementById("body").addEventListener("keydown", mapEvHandler, false); + console.log("Events added."); document.getElementById("copyright").innerHTML = gMapStyles[gMap.activeMap].copyright; + console.log("Init loading tile..."); gLoadingTile = new Image(); - gLoadingTile.src = "style/loading.png"; gLoadingTile.onload = function() { + console.log("Loading tile loaded."); var throwEv = new CustomEvent("prefload-done"); gAction.dispatchEvent(throwEv); }; + console.log("Set loading tile..."); + gLoadingTile.src = "style/loading.png"; } } else { @@ -235,7 +239,7 @@ var gMap = { ' gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);\n' + ' vTextureCoord = aTextureCoord;\n' + '}'; }, - getFragShaderSource:function() { + getFragShaderSource: function() { return 'varying highp vec2 vTextureCoord;\n\n' + 'uniform sampler2D uImage;\n\n' + 'void main(void) {\n' + @@ -474,8 +478,8 @@ var gMap = { y: Math.ceil((gMap.pos.y + gMap.baseDim.ht / 2) / gMap.baseDim.tsize) + 1, z: gMap.pos.z}); console.log("In range: " + tMin.x + "," + tMin.y + "," + tMin.z + " - " + tMax.x + "," + tMax.y + "," + tMax.z); - for (aTileKey in gMap.glTextures) { - var keyMatches = aTileKey.match(/([^:]+)::(\d+),(\d+),(\d+)/); + for (var tileKey in gMap.glTextures) { + var keyMatches = tileKey.match(/([^:]+)::(\d+),(\d+),(\d+)/); if (keyMatches && keyMatches[1] != "loading") { var txData = { style: keyMatches[1], @@ -502,8 +506,8 @@ var gMap = { } if (delTx) { // Delete texture from GL and from the array we are holding. - gMap.gl.deleteTexture(gMap.glTextures[aTileKey]); - delete gMap.glTextures[aTileKey]; + gMap.gl.deleteTexture(gMap.glTextures[tileKey]); + delete gMap.glTextures[tileKey]; } } }